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Only if the dealer has an Ace as their up card would they be allowed to peek (through a special peeking device mounted on the tabletop) at the down card.


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Can the dealer show his down card in Blackjack to the players if he has an ace and he wants to show? I was playing against my friend, I was the dealer and I had an ace and taking my other card, I showed it to the players by mistake, is it allowed? - Quora
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Can the dealer show his down card in Blackjack to the players if he has an ace and he wants to show? I was playing against my friend, I was the dealer and I had an ace and taking my other card, I showed it to the players by mistake, is it allowed? - Quora
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While uncommon and difficult, cheating at the casino does happen.
Two of the more common methods are dealing from the bottom of the deck or dealing the second card from the top second dealing.
These work when the dealer has had a chance to sneak a peek at the bottom or top card, depending on which method is in use.
The high-low pickup: Another method of stacking or setting the deck is to pick up cards in a round in alternates of high and low cards.
A savvy and sketchy dealer will have developed a blackjack peeking device shuffle move that keeps please click for source cards in the order the dealer picked them up.
Then when the cards are dealt out to players they come in pairs of high and low cards, the type of hands that are more likely to bust.
Swapping hole cards: With quick hands, a dealer may replace a low hole card with a high one, and even if this type of cheating is rare in regulated casinos with decent surveillance, it is probably good strategy to assume the dealer has a ten as the hole card, as a matter of form, since there are more cards with that value than any other in the deck.
There are only four cards of each value one through eleven, with the exception of ten.
There are twenty cards in a standard deck that count as ten.
Mishandling Money or Chips: A dealer could fail to a winning bet correctly or give the wrong change back.
This is not necessarily cheating and could be the result of apathy blackjack peeking device inattention.
Players can help avoid this and be better at casino games by remaining vigilant.
Holdout shoes and other devices: Since much of the above can be counteracted with shuffling machines and dealer shoes on the part of the casino and keen observation by the player, devices such as holdout shoes are particularly insidious.
Nearly identical to a normal dealer shoe, a holdout shoe will second-deal a card.
A prism or mirror blackjack peeking device positioned in such a way in the shoe that the dealer can see the top card, but no one else can.
Other devices use the same basic premise, combining second dealing with a mirrored surface.
Some shoes are designed to allow a dealer to shorten the deck as well.
Using a holdout shoe or any of these devices is also a sure way to lose a gambling license so that regulated casinos will stay far away from this practice.
However, it is best to remember that not every gambling environment is strictly regulated and be certain you know what authority does regulate games before blackjack peeking device play.
Pegging: Pegging is a catch-all term that refers to dimpling cards subtly to mark out various high cards.
Casinos that change decks frequently make methods of card marking on the part of either the dealer or players a more info grift to sustain.
Ways blackjack peeking device can cheat the game, the dealer, or the casino: Palm and switch: Grabbing winning cards and swapping them out with losing cards used to be one way in which players could cheat their way into money, but casinos are wary of palming methods and have many eyes trained on the tables, and many casinos will not allow blackjack players to touch the cards, rendering this method obsolete.
Daubing: This one is old and, like the palm and switch, nearly extinct.
Daubing is another method of source cards see pegging abovebut this one uses dirt or ink https://tayorindustry.com/blackjack/hot-blackjack-dealer.html whatever is available to mark the high cards.
A more high tech variety involves marking cards with a substance only visible with a special kind of eyeglass worn by the cheater.
Spooking: This version of a two-man cheat has the spotter lurk behind the dealer like a ghost or a spook and signal to the player from there.
First Base Play: The spotter sits in the first place that the cards are dealt — first base.
The player sits at the anchor or any other later position.
Card counting and advantage gambling: The number of high cards in the deck — twenty valued at ten K-10 and four at eleven the aces for a total of twenty four out of fifty two cards accounts for nearly half the deck and when you add in the four nines as well than it is just over half the deck.
Whether this is cheating or not is often in the eye of the beholder.
Is it a skill to be be developed alongside in order to be a better player or is it another way of gaming the system that is itself predicated on https://tayorindustry.com/blackjack/224-blackjack-bay-boat.html notion that the house ultimately wins?
The debate may rage on, but many casinos watch for signs of card counting and will ask you click leave if you are caught and put you please click for source a list.
They may even share that list with other casinos.
Even if it is not cheating, casinos also have the right to refuse service to anyone.

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Blackjack Online 2019 Click here — All About the Casino Classic Samsung BlackJack Getting Started Manual Blackjack suit brought by Research in Ltd.
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Samsung, Cingular Unveil BlackJack Smart Phone CIO Samsung introduced a very similar device to the BlackJack earlier this phone in Britain through Vodafone Group PLC under a different brand name, the i In its suit, phone Friday, RIM suggested it was no accident that Samsung used a different name overseas, where BlackBerry is cell popular, and then chose the BlackJack name for the market blackjack BlackBerry is best known.
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Copyright The Associated Press.
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Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.
Gregory Current Assignee The listed assignees may be inaccurate.
Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.
INVEN Corp DigiDeal Corp Original Assignee DigiDeal Corp Priority date The priority date is an assumption and is game online blackjack strategy a legal conclusion.
Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.
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The systems include a presentation unit which has video displays which portray virtual playing cards and other information at gaming tables attended by live participants.
Shuffling, cutting, dealing and return of playing cards are accomplished using data processing functions within an electronic game processor or processors which enable these functions to be performed quickly and without manual manipulation of playing cards.
The invention allows casinos to speed play and reduce the risk of cheating while maintaining the attractive ambiance of a live table game.
Description CROSS-REFERENCES TO RELATED CASES This is a continuation of U.
Priority under 35 U.
§120 is claimed with regard to said prior applications.
Said prior applications are also incorporated by reference hereinto in their entirety.
TECHNICAL FIELD The field of this invention is apparatus and methods for playing live table playing card games; namely, games which use playing cards and are played at a casino, cardroom, residential or other gaming table with live human participants.
BACKGROUND OF THE INVENTION In the gaming industry there is a significant volume of gambling which occurs at live table games which use playing cards.
Exemplary live table games include blackjack, poker, baccarat, and others.
These and many other games all involve play using playing cards.
The use of playing cards has a number of associated limitations and disadvantages which have long plagued the casino industry.
Some of these are of general concern to all or most playing card games.
Others are problems associated with the use of playing cards in particular games.
Some of the principal concerns and problems are discussed below.
The use of playing cards at live table games typically involves several operational requirements which are time-consuming.
These operations are conveniently described as collecting, shuffling and dealing of the cards.
In many card games there is also a step of cutting the deck after it has been shuffled.
In the collecting operation a dealer typically collects the cards just played at the end of a hand of play.
This is done in preparation for playing the next hand of cards.
The cards are best collected so all are in a face-down or face-up condition.
The cards also are typically straightened into a stack with the long sides and short sides aligned.
These manipulations take time and are not typically appreciated by either the dealer or players as enhancing the play and entertainment value of the game.
In many games the cards collected at the end of the hand are deposited in a discard rack which collects the played cards until the time a new stack is obtained or the stack is shuffled.
In some games the cards are immediately shuffled into the stack either manually or using a shuffling machine.
More typically, the cards are collected and then shuffling is performed later by the dealer.
When shuffling is needed, it involves a break in the action of the table game and consumes a significant amount of time.
Shuffling is also the most time consuming operation in preparing for the next hand.
Thus, shuffling is of substantial financial significance to the casino industry because it requires significant time and reduces the number of hands which can be played per hour or other period of time.
The earnings of casinos is dependent upon the number of hands played.
Since many casinos are open on a 24-hour basis, earnings are limited by the number of hands that can be played per hour.
Thus, there is a significant and keen interest by casino owners to develop practices which allow more games to be played in a given amount of click to see more />Accomplishing this without detracting from the players enjoyment and desire to play the game is a challenging and longstanding issue with casino owners and consultants in the gaming industry.
An additional consideration in the casino industry is the costs associated with shuffling machines.
Shuffling machines currently available have costs in the thousands of dollars.
Such machines save time in performing the shuffling process, but still require time to load, operate and unload.
These factors reduce the savings associated with reduced shuffling time and effort.
Further reductions in the costs and time associated with shuffling of cards is still desired.
The amount of time consumed by collecting, shuffling and dealing is also of significance in private card games because it also delays action and requires some special effort to perform.
In private games there is also some added complexity due to card players remembering or figuring out who previously dealt and who should now shuffle and re-deal the cards as needed.
In addition to the time delay and added activity needed to collect, shuffle and deal cards, there is typically some time devoted to cutting the deck of cards which have been shuffled and which are soon to be dealt.
This traditional maneuver helps to reduce the risk that the dealer who has shuffled the cards may have done so in a way that stacks the deck in an ordered fashion which may favor the dealer or someone else playing the game.
Although cutting the deck does not require a large amount of time, it does take some time.
The amount of time spent on cutting reduces the frequency at which hands of the card game can be played.
The above and related considerations clearly demonstrate that a substantial amount of time is consumed by collecting, shuffling, cutting and dealing playing cards.
The casino industry has long felt the desire to reduce the time spent and increase play of live table games.
In the gaming industry there is also a very significant amount of time and effort devoted to security issues which relate to play of the casino games.
Part of the security concerns stem from frequent attempts to cheat during play of the games.
Attempts to cheat are made by players, dealers, or more significantly by dealers and players in collusion.
This cheating seeks to affect the outcome of the game in a way which favors the dealer or players who are working together.
The amount of cheating in card games is significant to the casino industry and constitutes a major security problem which has large associated losses and for which very large and costly expenditures are made on a daily basis in an effort to prevent such cheating.
Many of the attempts to cheat in the play of live table card games involve some aspect of dealer manipulation of cards during collection, shuffling, cutting or dealing of cards.
Of greatest concern are schemes whereby the deck is stacked and the stacked deck is used to the collusive player's advantage.
Stacked decks represent huge potential losses since the player is aware of the cards which will be played before play occurs and can optimize winnings by increasing bets for winning hands and decreasing bets for losing hand.
Casinos have recognized that their efforts to reduce cheating would be improved if the casino had comprehensive information on the cards which have been played, the amounts bet, the players and dealers involved and other information about actions which have taken place at the card tables.
This is of particular importance in assessing the use of stacked decks.
It is also important where card tracking is occurring.
Additional explanation about card tracking is discussed below.
The please click for source desired by the casinos includes knowing the sequence and exact cards being dealt.
Some attempts have been made to record card game action.
The best current technology involves cameras which are mounted above the tables to record the action of the card games.
This approach is disadvantaged by the fact that not all cards dealt are easily known from a camera position above the table because some or all of the cards are not dealt face-up, or are hidden by overlying cards.
Although many blackjack games are sufficiently revealing to later determine the order of dealt cards, others are not.
Other card games, such as poker, have hands which are not revealed.
The covered cards of the players do not allow the order of dealt cards to be ascertained from an above-table camera.
Even where above-table cameras are used, their use may not be effective.
Such cameras may require time-consuming and tedious human analysis to go over the video tapes or other recordings of table action.
This human study may be needed just to ascertain the sequence of cards dealt or to determine the amount of betting.
Such human analysis is costly and cannot economically be used to routinely monitor all action in a casino cardroom.
It is also required because there is no current way for easily ascertaining whether the dealer or player won the hand, such as in a blackjack game.
It is typically not possible to discern the indicia number or letter presented in the corner of the playing card when viewed in a recorded video tape.
Counting the individual pips in the center field of the playing cards can be done; however, it cannot be done in all situations with the desired reliability.
This is true because cards may be partly or totally covered by another overlying card contained in the same hand, leading to missing information or mistaken interpretations.
Thus, the video camera monitoring techniques have only found very limited effectiveness as a routine approach for identifying cheating.
There has also been relatively limited use as a serious analytical tool because of the difficulty of analysis.
Such camera surveillance techniques are also of only limited effectiveness as a deterrent because many of the people involved with cheating have a working knowledge of their limitations and utilize approaches which are not easily detectible by such systems.
Another use of video camera monitoring and recording has been made in the context of analyzing card table action after someone has become a suspect.
The tape recordings serve as evidence to prove the cheating scheme.
However, in the past, this has generally required other evidence to initially reveal the cheating so that careful analysis can be performed.
More routine and general screening to detect cheating has remained a difficult and continuing problem for casinos.
Another approach to reducing security problems utilizes card shoes having card detection capability.
Card shoes hold a stack of cards containing typically from one to six decks of cards.
The cards are held in the card shoe in preparation for dealing and to secure the deck within a device which restricts access to the cards and helps prevent card manipulations.
Card shoes can be fit with optical or magnetic sensors which detect the cards as they are being dealt.
Some of the problems of security analysis using above-table cameras is reduced when the sequence of cards dealt can be directly determined at the card shoe using optical or magnetic sensors.
One advantage of such card shoes is that the card sequence information can be collected in a machine readable format by sensing the specific nature click the following article and count of each card as they are dealt out of the card shoe.
However, most such card shoes have special requirements for the cards being used.
Such cards must carry magnetic coding or are specifically adapted for optical reading.
This increases the cost of the cards and may not fully resolve the problems and difficulties in obtaining accurate information concerning sequence information.
The automated data collecting card shoes also do not have an inherent means for collecting data on the assignment of the card to a particular player or the dealer.
They further do not collect data on the amounts bet.
These factors thus require some other manual or partially automated data collection system to be used, or require that time-consuming human analysis be performed using video tapes as explained above.
An additional issue which has continued to be a concern in the casino industry relates to the use of automated shuffling machines.
Prior automated shuffling go here have not demonstrated a sufficient ability to thwart highly skilled gamblers.
Such gamblers have demonstrated an ability either by human intellect and training, or with the aid of computers, to determine information about the decks being dealt.
This information is typically derived from information collected concerning the preceding hand or hands of play.
Armed with such information, the skilled gamblers track a specific sequence or multiple sequences or groupings of cards within a deck or large stack.
Tracking is often done for a group of cards forming part of a stack rather than an entire stack.
These techniques in card tracking can significantly shift the advantage from the casino to a skilled gambler.
Prior card shuffling machines all show a weakness in that skilled gamblers can observe operation of the machines and in many situations make predictions which serve as a means for card tracking.
The use in blackjack of numerous card decks, such as six decks, has been one strategy directed at minimizing the risk of card tracking.
Such tracking should be contrasted with card counting strategies which are typically less accurate and do not pose as substantial a risk of loss to the casino.
Use of numerous card decks in a stack along with proper cut card placement can also reduce the risk of effective card counting.
However, it has been found that multiple decks are not sufficient to overcome the skilled gambler's ability to track cards and turn the advantage against the house.
Card tracking can be thought of as being of two types.
Sequential card tracking involves determination of the specific ordering of the card deck or decks being dealt.
This can be determined or closely estimated for runs of cards, sequences of cards forming a portion or portions of a stack.
Sequential card tracking can be devastating to a casino since a player taking advantage of such information can bet large in a winning situation and change the odds in favor of the player and against the casino.
Slug tracking involves determining runs of the deck or stack which show a higher frequency of certain important cards.
For example, in the play of blackjack there are a relatively large number of 10-count cards.
These 10-count cards are significant in producing winning blackjack hands or 20-count hands which are also frequently winning hands.
Gamblers who are proficient in tracking slugs containing large numbers of 10-count cards can gain an advantage over the house and win in blackjack.
There consider, blackjack and fruit salad sweets safe also a long-standing problem in the play of blackjack which concerns the situation when the dealer receives a blackjack hand in the initial two cards dealt.
If the dealer has a 10-count card or ace as the upcard, then it is possible for the dealer to blackjack high low method a blackjack.
If the dealer does have a blackjack, then there is no reason to play the hand out since the outcome of the hand is already determined without further dealing.
If the hand is fully played out, and the dealer then reveals that the dealer has received a blackjack hand, then a significant amount of time has been wasted.
It also causes players to often be upset when a hand is played out to no avail.
In many casinos the waste of time associated with playing out hands with a winning dealer blackjack has lead to various approaches which attempt to end the hand after the initial deal.
Some of these allow the dealer to look at the down card to make a determination whether a blackjack hand has been dealt to the dealer.
In such cheating associated with peeking at the down card, the dealer cheats in collaboration with an accomplice-player.
This cheating is frequently accomplished when the dealer signals the accomplice using eye movements, hand movements or other signals.
If a dealer does not peek, then he does not know the value of his hand until after the players have completed their play.
If the dealer does peek, then he can use such eye movements, hand movements or other techniques to convey instructions to his accomplice-player.
These signals tell the accomplice what hand the dealer has been dealt.
With this knowledge of the dealer's hand, the accomplice has improved odds of winning and this can be sufficient to turn the long-term odds in favor of the accomplice-player and against the casino.
Because of this potential for cheating, peeking as a normal procedure in the play of blackjack has been viewed with disfavor by many casinos.
Some casinos which have experienced losses due to such cheating have eliminated the peeking procedure and decided to instead incur the waste of time and problems associated with playing out the hand of cards.
There has also been a substantial number of apparatuses devised to facilitate the peeking procedure or render it less subject to abuse.
Such peeking devices are intended to allow determination of whether the dealer has received a blackjack hand; however, this is done without revealing to the dealer what the down card is unless it makes a blackjack.
Some of these devices require a special table with a peeking device installed in the table.
Others allow the down card to be reviewed using a table top device in which the card is inserted.
These systems and others involve the use of special playing cards.
These devices and methods generally add greater costs and slow the play of the game in a way which often offsets the original intent of saving the time of playing out possible dealer blackjack hands.
The prior attempts have often ended up unacceptable and are removed.
This problem has nagged the casino industry for many years and a fully acceptable solution has never been found.
Another notable problem suffered by live table games is the intimidation which many novice or less experienced players feel when playing such games.
Surveys have indicated that many new or less experienced people who come to a casino are inclined to play slot machines and video card games.
These people feel intimidation at a live table game because such games require quick thinking and decision making while other people are watching and waiting.
This intimidation factor reduces participation in table games.
The intimidation factor experienced by many in connection with live table games has had a very significant effect on casinos and the games offered in the casinos.
About 20 years ago, live table games constituted approximately two-thirds of the casino business, with slot machines being the remaining one-third.
Now it is just the opposite, with two-thirds of the business being in slot machines and similar single person gaming machines while live table games constitute only one-third of the business.
Since betting at live table games is generally larger, this development is something of a disadvantage to the casinos as compared to the same persons participating in a live table game.
Efforts to stem or reverse this trend using specialty table games with different play and larger jackpots have not been effective or of only temporary beneficial effect.
Some of the efforts have produced fads or other temporary increases in interest levels but the overall effect has not had a long-term benefit.
Thus, there is a need for improved live table games which reduce the intimidation factor and enhance the ease with which a player adopts play of such games.
There is also need for live table games which provide satisfaction to those who play, such that repeat participation is improved.
A further problem associated with live table card games are the costs associated with purchasing, handling and disposal of paper and plastic playing cards.
Each casino uses decks for a very limited period of time, typically only one shift, and almost always less than one day.
After this relatively brief life in the limelight, the decks are disposed of in a suitable manner.
In some cases they can be sold as souvenirs.
This is done after the cards are specially marked or portions are punched out blackjack peeking device show they have been decommissioned from a casino.
This allows the cards to be sold as souvenirs while reducing the risk that they will later be used at the card tables in a cheating scheme which involves slipping a winning card into play at an appropriate point.
In other cases the playing cards are simply destroyed or recycled to eliminate this last risk.
In any case, the cost of playing cards for a casino is significant and can easily run in the hundreds of thousands of dollars per year.
In addition to the above problems, there are also a significant cost associated with handling and storing the new and worn playing cards.
Sizable rooms contained in the casino complexes are needed just to store the cards as they are coming and going.
Thus, the high costs of casino facilities further exacerbates the costs associated with paper and plastic playing cards.
These and other considerations have been partially or fully addressed by the current invention which is described more fully below.
Additional benefits and advantages of the current invention will be given in the following description, or will be apparent from the nature of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS Preferred embodiments of the invention are described below with reference to the accompanying drawings, which are briefly described below.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS This disclosure of the invention is submitted in furtherance of the constitutional purposes of the U.
Gaming table 50 can be of a variety of common constructions.
As shown, table 50 includes a table support trestle 51 having legs 52 which contact an underlying floor to support the gaming table thereon.
The gaming table has a table top 53 and perimeter pad 54 which extends fully about a semicircular portion of the table periphery.
The straight, back portion of the periphery is used by the dealer 56 and can be partly or wholly padded as may vary with the particular table cheating bovada blackjack />A playing surface 55 is provided upon the upwardly facing surface of table top 53 upon which participants of the card game play.
A plurality of players not shown sit or stand along the semicircular portion and play a desired card game, such as the popular casino card game of blackjack.
Other card games are alternatively possible, although the system described herein is specifically adapted for playing casino blackjack.
The gaming table 50 also advantageously includes a betting chip rack 59 which allows the dealer to conveniently store betting chips used by the dealer in playing the game.
A money drop slot 57 is further included to allow the dealer to easily deposit paper money bills thereinto when players purchase betting chips.
Table 50 can support a system, or form a part of a system for playing live card games which is constructed according to the present invention.
The card game system 60 described herein is a retrofit system which has been added to table 50.
Such retrofit system includes a presentation unit 100 which displays images which depict the blackjack peeking device and card hands being played along with additional information used in the play of the card game.
The presentation unit will be explained more fully below.
The system also preferably includes a dealer control which is preferably provided in the form of a simulated dealing shoe 80 upon which live dealer 56 can rest his hand and use control keys to provide control commands as will be detailed below.
Dealing shoe 80 also advantageously includes a dealer control or dealing shoe display.
In the preferred form of the invention the shoe display is subdivided into two different sections, one forms a first shoe display or stack display which is a video display which simulates the stack of cards from which the dealer is dealing cards.
The other section of the shoe display forms a second shoe display used to simulate cards moving from the shoe.
This second display section can also so the back of a traditional card, the name of the casino, or other desired information.
Game processor 90 includes a main module 92 which can advantageously be mounted beneath table top 53, such as by using a game processor support casing or housing 91.
The housing can be directly connected to the underside of the table top using fasteners not shown.
The bottom panel of housing 91 is advantageously provided with a bottom access door 95 which is hinged and locked with a key lock not shown for security purposes.
The controller main module 92 also is advantageously provided with a main power switch 96 which controls supply of power to an internal power supply.
Electrical power is supplied to the module using a typical power cord.
The main controller module 92 can further be provided with a second access door not shown which is also secured by a key lock to control access to a serial port and auxiliary keyboard port described below with regard to the electronics.
The game processor or processors 90 are connected with the dealing shoe 80 and presentation unit 100 using suitable connection cables 93.
In the preferred construction there are fourteen data cables running https://tayorindustry.com/blackjack/what-is-surrendering-in-blackjack.html the module 92 and the presentation unit 100 to control operation of the seven displays used in the presentation unit.
There are also two data cables running between the dealing shoe module blackjack real money usa and main controller module 92.
Presentation Unit—Generally Gaming table 50 has been fitted with a presentation unit 100 which is supported thereon.
The presentation unit or units are preferably supported upon the upper or playing surface 55 of the gaming table.
This allows the system to be easily installed upon a variety of differing gaming tables without extensive modifications being performed.
Alternatively, the presentation unit can otherwise be mounted upon the gaming table in a manner which allows participants to view one or more of the displays which form a part of the presentation unit.
In the preferred construction shown, there is one presentation unit 100 which is adapted for use by a single live dealer 56 and six live players not shown who are in live attendance and positioned about the gaming table.
The unit includes an outer shell or housing 101 which can be advantageously be made from a transparent polycarbonate plastic so that the displays 102 and 103 can be viewed through the upper housing part without including special windows.
The perimeter of the upper housing semicircular section which has a semicircular periphery segment 104.
The semicircular periphery and associated player section of the presentation unit are along a player side of the unit.
The opposing dealer side of the presentation unit can be of various shapes.
As shown, it includes a back periphery segment 106 which has a central portion which is relatively straight and is designed to allow placement of the presentation unit near to the betting chip rack 59.
Presentation Unit Participant Displays Presentation unit 100 includes a number of visual displays, herein termed participant video displays, which are capable of displaying changeable display images.
The participant display images are intended to display virtual playing cards and other information used in the play of the card game.
Displays 102 and 103 are advantageously liquid crystal matrix displays having color capability and integrated backlights for added viewing ease and clarity.
Such displays are used in recent notebook computers and are commercially available in a variety of types and sizes from several manufacturers.
The exact nature and size of the display can vary and alternative types of displays and future display technologies will likely serve the intended purposes for participant video displays 102 and 103.
The dealer display 102 is advantageously centered along a central centerline 110 to allow easy viewing by both the dealer and players.
The area of the presentation unit including and adjacent to dealer display 102 is the dealer section of the presentation unit.
Player displays 103 are preferably arranged in an arcuate array forming a segment of an annular band across the upper face of the presentation unit.
Each display is centered upon a radial display centerline 111.
This arrangement complements the semicircular player side of the presentation unit and the adjacent semicircular player side of the gaming table.
In this arrangement the player displays are adjacent and opposite to each player seating position.
In the preferred construction shown having six player positions, the displays are centered upon the player display centerlines at angularly spaced positions of about 20-30° of angular arc, more preferably about 25° of arc.
Varying the number of player positions and table configuration will allow or require varying angular spacings to be used.
This angular spacing arrangement facilitates easy viewing by the player who is viewing the virtual cards from his or her display.
It also allows the dealer to have easy view from across the gaming table.
The player displays 103 are also advantageously presented in an upwardly facing orientation and contained in a single plane or approximately a single plane, to facilitate easy viewing by other players from around the table.
Although this arrangement and capability are not essential, they increase viewing and interest of the nonparticipating players as a particular player's hand is being played out between the active player and dealer.
This helps to maintain the ambiance of a live table game, enables skilled players to keep track of cards played, and overcomes some of the deficiencies of most video card games.
Such games in particular lack significant interest to other people as the hand is being played out between a computer and a single player.
Presentation Unit Betting Chip Detectors FIGS.
Betting chip detection zones 120 are zones into which a player must position a betting chip 160 to be considered a participant in the game being played.
The preferred presentation unit includes betting chip sensors 121 which are immediately below or otherwise adjacent to zones 120.
Sensors 121 can be selected from several simulator 4 deck blackjack types of sensors.
One suitable type is a weigh cell which senses the presence of a betting chip thereon texas holdem that the game processor knows at the start of a hand, that a player is participating in the next hand being played.
A variety of weigh cells can be used.
Another suitable type of sensor 121 includes optical sensors.
Such optical sensors can be photosensitive detectors which use changes in the sensed level of light striking the detectors.
In a preferred system according to this invention, sensor 121 uses ambient light which beams from area lighting of the casino or other room in which it is placed.
When a typical betting chip 160 is placed in detection zone 120, the amount of light striking the detector 121 located beneath the zone is measurably diminished by the opaque betting chip.
The detector conveys a suitable electrical signal which indicates that a betting chip has been placed within the detection zone 120.
A variety of other alternative detectors can also be used.
A further type of preferred betting chip sensor is one which can detect coding included on or in the betting chips to ascertain the value of the betting chip or chips being placed by the players into detection zones 120.
A preferred form of this type of sensor or detector 121 is used to detect an integrated circuit based radio frequency identification unit which is included in or on the betting chips.
The most preferred sensors are sometimes referred to as radio frequency identification detection or read-write stations.
The betting chips 164 are used in lieu of normal betting chips 160.
Each betting chip 164 includes a radio frequency identification transponder 161 which is connected to the betting chip 160.
In the preferred construction shown, the transponder 161 is sandwiched between a first betting chip part 162 and a second betting chip part 163.
The parts 162 and 163 can advantageously be made from a formed paper or plastic material and then adhered or otherwise secured together to enclose the transponder and provide protection for the transponder during use.
Alternatively, the transponder can be molded within the betting chip, or otherwise connected thereto, such as by using adhesives to an outer surface of the betting chip.
One type of integrated circuit radio frequency identification transponder available from Texas Instruments and is sold under the trademarks TIRIS TAG-IT.
This transponder is available in a very thin wafer shape, and can be laminated between paper and plastic to form the transponding betting chip 164.
When betting chips 164 are used, the betting chip detection sensor 121 will be a radio frequency interrogator detection unit which sends out a query signal and receives a detectable response from the betting chip transponder 161.
The transponder can be either powered or unpowered, depending upon the specific vendor chosen and the associated sensor technology and detection device used with that type of sensor.
In the case of one suitable type of transponder explained above from Texas Instruments, this same vendor has associated detection systems which can read data from the transponders.
Also available are detection systems which can both read data from the transponder and write data onto the transponders.
montana with blackjack tables vendor or other vendors may provide suitable detection and sensing subsystems which can be employed to not only read and write data thereto, but also provide confirmatory identification codes which deter counterfeiting of the gaming chips or provide additional data processing capabilities.
It is still further possible for other alternative sensors to be used instead of the sensors 121 described above.
Such alternative sensors may work with typical betting chips or other types of betting chips provide identification circuits or other identification or value coding inserts or appliques which can be included in or on the betting chips to provide value information and any other desired information.
The insurance bet sensors can be of various types and constructions as explained above in connection with the general betting detection zones 120 and bet sensors 121.
The insurance bet detection zones 130 are used by players to place an insurance bet during play of the card game blackjack.
An insurance bet is placed as desired by the players upon the occurrence of please click for source dealer receiving an ace think, blackjack pizza denver co consider the dealer's up card.
If the dealer's down card is a ten-count card, then the dealer has blackjack and the player does not lose his original or insurance bets.
If the dealer's down card does not make blackjack, then the insurance bet is lost to the dealer and play continues in the normal fashion.
Dealer Controls and Dealing Shoe Live card game system 60 also preferably includes a plurality of dealer controls which are advantageously provided in the form of a simulated dealing shoe 80.
The dealer controls can alternatively be provided in the presentation unit or in other different forms which do not necessarily require the simulated dealing shoe and other features which are included therewith.
Dealing shoe 80 is shown in greater detail in FIG.
The dealing shoe has a dealing shoe case 84 which forms the outer surface of the dealing shoe.
The dealing shoe case is connected to and covers a base plate not shown which serves as a structural frame to which case 84 is connected and upon which other internal components are mounted.
Case 84 has a first display opening or window which allows a first dealing shoe display 81 to be presented for viewing.
The dealing shoe also advantageously includes a second display opening or window which allows a second dealing shoe display 82 to be presented for viewing.
In the preferred construction the first and second displays 81 and 82 are provided by a single liquid crystal panel display.
The learn more here has two different portions or sections which are changeable and operated to provide different images through the display windows.
The first display image typically regles jeu blackjack a simulated stack of cards similar to what appears in viewing a traditional card stack contained in a manual dealing shoe long used in dealing blackjack.
The first display image can also be varied to allow mirage blackjack table limits of programming options which are available in setting up the system and customizing operational parameters to the desired settings for a particular casino or cardroom in which the system is being used.
The second shoe display 82 has a second display image which is advantageously used to provide a depiction of the back decorative side of a traditional playing card.
This can be used along with some attractive presentation of the casino's name or other desirable image.
The second shoe display image can also be moved or otherwise varied during the period of dealing to give the impression of movement and thus simulate cards being dealt from the shoe to add a touch of additional realism.
Other display images are also clearly possible and can vary from casino to casino as management desires.
The dealer controls on the dealing shoe 80 also preferably include a key operated switch 83 which is used to control click the following article operation of the system and for placing the unit into a programming mode.
The key operated switch can provide two levels of access authorization which restricts access by dealers to programming, or additional security requirements can be provided in the software which restricts programming changes to management personnel.
Programming may be input in several different modes consistent with the invention.
In one form the programming can be provided using a touch screen display used as display 81 with varying options presented thereon and the programming personnel can set various operational and rules parameters, such as: the shuffle mode, number of decks of cards used in the virtual card stack, options with regard to the portion of the stack which is used before the stack is cut, limits on the amounts which can be bet at a particular table, whether splits are accepted for play and to what degree, options concerning doubling down plays, whether the dealer hits or stands on soft 17, and other rules can be made variable dependent upon the particular form of the system programming used in the system.
It is alternatively, and more preferable to simply use the control keys 85- 89 instead of a touch screen display in some forms of the invention to allow various menu options to be displayed and programming options to be selected using the control keys.
Still further it is possible to attach an auxiliary keyboard not shown to the dealing shoe through a keyboard connection port 186 see FIG.
The auxiliary keyboard can then be used to more easily program the system, or be used in maintenance and diagnostic functions.
The dealing shoe also includes a plurality of dealer operational controls provided in the form of dealer control sensors 85- 89.
Dealer control sensors 85- 89 are advantageously electrical touch keys.
The dealer control sensors are used by the dealer to indicate that desired control functions should take place or further proceed.
For example, sensor 85 can be used to implement a player's decision to split his two similar cards and play them as two separate or split hands.
Sensor 86 can be used to implement a player's decision to double down.
Sensor 87 can be used to implement a player's decision to stand on sorry, vegas vacation blackjack dealer actor also cards already dealt or assigned to that player.
Sensor 89 can be used to command shuffling and dealing of a new hand to the participants.
In addition to or lieu of the above assignments, other functions can be attributed to other keys or input sensors of various types.
In particular, it is planned that the above touch keys can be assigned to additional functions, such as in changeable soft key assignments during the programming or setup of the system.
Dealer control touch keys 85- 89 can be selected from a wide variety of commercially available touch keys used to provide electrical control signals.
Alternatively, the dealer control sensors can be provided in another form which are touch sensors, or other types of sensors which allow the dealer to indicate control commands being made or implemented by the dealer.
The use of dealer control keys is designed with the object of minimizing most or all direct player input to the system.
Electronics and Control Processor The card game system 60 also includes suitable data and control processing subsystem 90.
Control and data processor 90 is largely contained within a main control module 92 supported beneath the table top 53 in casing 91 FIG.
Alternatively, the control module can be at some other suitable location.
Other portions of the data and control processing subsystem may reside in part or totally within the dealing shoe 80 or presentation unit 100, as blackjack grove texas in a particular construction of the electronics and related components.
The control and data processing subsystem 90 includes a suitable power supply 181 for converting alternating current from the power main as controlled by main power switch 96 FIG.
The power supply transforms the alternating line current to a suitable voltage and to a direct current supply.
Power is supplied to a power distribution and sensor electronics control circuit 184.
Control circuit 184 can be one of several commercially available power switching and control circuits provided in the form of a circuit board which is detachable, and plugs into a board receptacle of a computer mother board 185 or an expansion slot board receptacle.
Power control circuit 184 is connected to a first mode control switch 182 and a second mode control switch 183.
The first and second mode control switches are operated by the key control 83 FIG.
The first switch controls powering up the system once current is supplied to the power supply.
The second switch controls activation of the programming mode of operation.
A variety of different configurations and types of memory devices can be connected to the mother board as is well-known in the art.
Of particular interest is the inclusion of two flat panel display control boards 188 and 189 connected in expansion slots of mother board 185.
Display control boards 188 and 189 are each capable of controlling the images displayed and other operational parameters of the video displays used in system 60.
More specifically, the display control boards are connected to player bet interfaces circuits 196, 198, 201 and 203 which show four of the six player stations two are omitted for purposes of illustration brevity but are similarly connected.
Additionally, the display control board 189 is shown connected to the dealing shoe interface circuit 190 and the dealer interface 194.
This arrangement allows the display control boards to provide necessary image display data to the electronic driver circuits 197, 199, 202 and 204 used to drive the six player displays 103 of FIG.
This arrangement also allows the display control boards to provide necessary image display data to the display electronic drive circuits 192 and 195 associated with the dealing shoe displays 81 and 82 FIG.
The display electronic drive circuits just described have associated backlight power supplies 193.
The mother board 185 also includes a serial port 187 which allows stored data to be downloaded from the mother board to a central casino computer or other additional storage device.
This allows card game action data to be analyzed in various ways using added detail, or by providing integration with data from multiple tables so that cheating schemes can be identified and eliminated.
It also allows monitoring of dealer performance and accuracy on a routine basis.
Additionally, player hand analysis can be performed.
With regard to shoe interface 190 there is a control key interface 179 which is used to interact with the control keys 85- 89 FIG.
Dealer interface circuit 194 has an associated interface 179 should any touch screen or other desired capability be provided with respect to dealer display 102.
Optional Player Identification Although the preferred system shown does not have features illustrated for receiving automated player identification information, such can alternatively be provided.
Card readers such as used with credit cards, or other identification code reading devices not shown can be added in the presentation unit to allow or require player identification in connection with play of the card game and associated recording of game action by the controller 90.
Such a user identification interface can be implemented in the form of a variety of magnetic card readers commercially available for reading a user-specific identification information.
The user-specific information can be provided on specially constructed magnetic cards issued by a casino, or magnetically coded credit cards or debit cards frequently used with national credit organizations such as VISA, MASTERCARD, AMERICAN EXPRESS, or banks and other institutions.
Alternatively, it is possible to use so-called smart cards to provide added processing or data storage functions in addition to mere identification data.
For example, the user identification could include coding for available credit amounts purchased from a casino.
As further example, the identification card or other user-specific instrument may include specially coded data indicating security information such as would allow accessing or identifying stored security information which must be confirmed by the user after scanning the user identification card through a card reader.
Such security information might include such things as file access numbers which allow the central processor 90 to access a stored security clearance code which the user must indicate using input options provided on displays 103 using touch screen displays.
Another alternative with regard to player identification having particular attraction is employed with regard to use of coded betting chips 164 described above.
Each player can carry a transponder card which can be read and written to by the sensor 121.
Upon arrival at the table, the player presents the transponder card to sensor 121 and the player is logged in.
Thereafter bets can be charged from and winnings can be applied to the transponder according to the wishes of a casino customer.
Alternatively, the player identification card could be used merely to identify the hand signals blackjack casino and all betting could be accomplished using betting chips 164.
A still further possibility is to have participant identification using a fingerprint image, eye blood vessel image reader, or other suitable biological information to confirm identity of the user.
Still further it is possible to provide such participant identification information by having the dealer manually code in the information in response to the player indicating his or her code name or real name.
Such additional identification could also be used to confirm credit use of a smart card or transponder.
Alternative Presentation Unit Features It should also be understood that presentation unit 100 can alternatively be provided with suitable display cowlings or covers not shown which can be used to shield display of card images from viewing by anyone other than the player.
Such an alternative construction may be desired in systems designed for card games different from blackjack, where some or all of the player or dealer cards are not presented for viewing by other participants or onlookers.
Such display covers or cowlings can be in various shapes and configurations as needed to prevent viewing access.
It may alternatively be acceptable to use a player controlled switch which allows the display to be momentarily viewed and then turned off.
The display can be shielded using a cover or merely by using the player's hands.
Still further it is possible to use a touch screen display that would be controlled by touch to turn on and turn off.
Similar shielding can be used to prevent others from viewing the display.
Alternative Embodiment Table Game System With Integrated Video Playing Card Displays It should still further be understood that although a retrofit game system is preferred, it may in some situations be desirable to use displays which are mounted in an integrated fashion to the gaming table.
Such displays may be provided adjacent to the betting sensors 121 and 131 in a configuration similar to that described above.
Alternatively, the systems can have either touch screen display for added player or dealer input convenience, or other sensors which allow input of player or dealer decisions and options.
Preferred Dealer Display Images FIG.
Various features of the preferred display and related operational information will now be described.
A typical dealer display image is portrayed.
In this image there are two virtual playing cards represented by two virtual playing card images 107 and 108.
Card 107 is the dealer's upcard and card 108 is the dealer's down card or hole card.
The upcard is faceup and the hole card is facedown.
The image of FIG.
This is prior to the dealer playing out his hand.
When the dealer plays out his hand, then the hole card will be shown faceup and the dealer will receive additional cards according to the casino's rules of play for the dealer.
The dealer display image will change and show the cards either side-by-side if space allows, or overlapping if the dealer's hand has sufficient number of cards so as to require overlapping.
During play of the dealer's hand, the dealer will typically hit on his hand if the hand count is 16 or less and stand if it is 17 or more.
A preferred option in setup of the system is to select according to casino procedures whether to hit or stand when the dealer has a soft 17 ace and one or more cards which together total 17 when the ace is counted as 11.
Additional information can also be displayed on the dealer display 102 as may be desired by the casino or as provided by the manufacturer of the system.
At the current time the dealer display is planned to display the card hand of the dealer and other information is presented on the player displays 103 as will be explained below in greater detail.
Preferred Player Display Images FIGS.
Various features of the preferred display images and related operational information will now be described.
Station 118 includes the betting chip detection zone 120.
Not pictured in FIGS.
The player station also includes a player station display 103 which includes a display border zone 105 which is part of the changeable display face and can vary from one display image to the next.
The border zone lies within an outer display perimeter line 113 and an inner border zone boundary 114.
The inner border zone boundary 114 is shown in dashed line to indicate it's position but it is not highlighted in this view and other views except when the border zone is turned on as an indication of whether the player's hand has won or lost.
This is preferably done by two different mechanisms to clearly indicate to the live participants at the table the outcome of that player's hand.
The outcome indicating zone is also used to indicate with certainty whether the hand has been won or lost in a manner which can be recorded by any monitoring camera used above or near the gaming table.
When the player has won, the border zone 105 is highlighted in green or other suitable color.
The border zone is also flashed on and off so that a black and white camera can also clearly identify the outcome as a win.
When the player has lost, the border zone 105 is highlighted in red or other suitable color.
The border zone is maintained red and is not flashed on and off in distinction to the flashing used to indicate a winning hand.
The constantly highlighted border zone is identifiable by a black and white camera because of this constant highlighting.
When the hand results in a push tie neither the dealer nor the player win, and the border zone 105 is not highlighted or can be dashed or otherwise online blackjack real money />This too can be easily discerned from a black and white or color camera monitoring the table from above.
The absence of the border zone from being either flashing or being on constantly provides certain indication that a tie outcome has occurred.
Alternatively, there can be some attract mode advertising of the casino or game in anticipation of the next game or the arrival of customers.
The presence of the chip blocks part of the casino room light and serves to provide an indication of the bet being in place.
This is interpreted by the controller as a player is present.
There can alternatively be more overt login procedures for each player which can be accomplished by either the dealer or player either with or without added player identification subsystems.
This condition applies when one player may have placed his bet and the dealer is awaiting similar action by one or more other players before beginning the next card hand.
The upper left corner includes a secondary display section 141.
As shown, secondary display section 141 is used to indicate the content of the dealer's hand at any particular time.
This is done with a background triangle for appearance and easy viewing.
Since no cards have been dealt as of the time associated with FIG.
Since no cards have been dealt as of the time associated with FIG.
This is shown faceup in the lower left-hand corner.
The area displaying the player's hand is herein termed the primary display section 146.
The virtual card image displayed in section 146 can be very realistic in the manner of paper or plastic playing cards, or it can be of various other styles.
This is done to help the player and eliminate or greatly reduce the risk for mistakes about the count of the hand.
At the time the player receives the ace shown in FIG.
The secondary display 141 shows the ace and gives a dealer hand count numeral 150.
free optimal blackjack trainer this case the dealer hand count is 11.
There is still no basic strategy displayed at the tertiary display 151 because the player has not received his second blackjack winning system in the image of FIG.
The primary player display section shows the card image 142 in an overlapping relationship to the first card.
The player hand count numeral 147 has been revised to the new count which is 14.
This indicates that basic strategy is to receive another virtual card from the stack.
The second dealer card 149 is the hole card and is shown facedown and beneath the dealer upcard 148.
The dealer hand count remains at 11 because the value of hole card 149 is not indicated until all players have played out their hands.
The exception to this rule can occur when the dealer's hand count is twenty one and the dealer has a blackjack.
In the situation shown in FIG.
This is done by placing a betting chip or chips into zone 130 FIG.
In the image of FIG.
This indicates that instead of basic strategy information, the tertiary display is now showing how player 3 is playing out his hand.
This progresses as the various active players play out each hand until the current player is up.
The active player display 170 shows the active player card images 171, 172.
Also shown is the active player hand count numeral 173.
The hand count 173 has been revised to reflect the third card dealt to player 3.
Also indicated is the decision by player 3 to stand.
The hand count numeral 147 has been revised to reflect the new count of 16.
The basic strategy has returned to the tertiary display 151 and is suggesting to the player that he should be hit to receive another card.
Although basic strategy has been suggested, there is no limitation on how the player decides and he indicates such to the dealer and the dealer operates the dealer controls 85- 89 to implement the player's decision.
The fourth player card 144 results in a changed hand count of 12 because the valuation of the ace is necessarily changed from 11 to 1 because otherwise the player is over 21 and has lost.
The basic strategy display again suggests a hit because of the low hand count.
The tertiary display shows that the player has busted.
The border zone 105 is shown highlighted and maintained in an on condition to show a bust and loss for easy dealer, pit and camera detection from above the table.
If other players have yet to play out, then the tertiary display 151 will show the active player hand as previously illustrated in FIG.
This ends the current hand of cards and similar processes are repeated.
Description of Control Software Flow Charts The game processor controller 90 includes software which is used in the operation of the card game system 60.
It should initially be understood that the particular software used will vary dependent upon the card game being played.
The system described herein is being used for playing blackjack source so specific description in that context is provided.
However, other games can be played and there will necessarily be modifications to the software and program routines to accomplish these changed games, or such may be required in connection with playing the wide variety of blackjack games played in casinos and cardrooms everywhere.
The game processor includes operational modules for performing a number of data processing functions in connection with the preferred blackjack card games.
One key function is tallying the card array which forms the stack of virtual cards.
Other key functions include: tallying the player hand counts; generating random number selections or listings; selecting virtual cards within a stack or selecting virtual cards which are to be distributed from the stack; monitoring a set of house rules or options to apply the correct rules during play of the game; monitoring player hand counts and cards dealt; providing basic strategy suggestions for use by the player in response to various different hands; and, communicating the various data processing sets and files between system components to achieve successful operation.
Other functions and variations of the above are also indicated elsewhere in this document.
Power is applied at step 206 and the system goes into an initiation sequence using programming contained in a programmable read only memory forming part of mother board 185.
Step 208 is provided to indicate possible editing of game rules if a properly authorized user indicates programming should occur in the manners described above.
After any desired editing of the game rules in step 208, the dealer initiates a new game by control command S, such as by pushing the deal https://tayorindustry.com/blackjack/new-free-blackjack.html key switch 89 FIG.
This leads to step 212 wherein the game processor performs by identifying who is participating in the game from the available player stations, and includes the dealer by default.
Step 215 involves dealing the two initial cards played in blackjack to the participating players and to the dealer.
Such dealing involves generating random numbers which are used in selecting from the available cards contained in the set of cards defined to be the card stack.
It further involves displaying the cards which have been dealt upon the displays in the manner and with the appearance described above, or some other suitable manner and appearance.
Additional gratter jeu blackjack a of the two card dealing operation will be described below in connection with FIG.
This block also represents not displaying the dealer's down or hole card.
The next step illustrated in FIG.
The following step 224 includes considering the next active player and analyzing the hand which is held by such player.
After the analyzing the hand, there is a process of applying the basic strategy rules to the analyzed player hand to perform a deriving of basic strategy suggestion.
This basic strategy suggestion is then implemented by displaying the basic strategy as step 227, such as in a manner explained above in connection with the player display descriptions.
Step 230 provides a surrender option which may be made available to the player by presenting some indication of surrendering, or by merely allowing the player to orally or otherwise indicate he or she is surrendering after the initial two cards have been dealt and as an initial play decision associated with the hand the player has received versus the knowledge the player has of what the dealer has been dealt.
One possible playing rule in this regard might be to allow the player to surrender, in which case the player would lose at that point one-half of his bet.
This might be done in case the dealer appeared to have a blackjack hand and the player did not have a blackjack hand and did not believe he was likely to achieve a winning hand by receiving one or more hit cards.
If surrender occurs then step 233 occurs which involves deactivating the surrendering player.
The process can then be continued with regard to additional players who would either opt for surrendering or not surrendering.
If so, then the game can advantageously perform by presenting the players with a notice, such as by displaying a message concerning insurance on the player or dealer displays.
The game processor can then perform by detecting the presence of any insurance bets and logging such information into the game files being created in the game processor memory.
If the dealer does not have a blackjack hand, then the step 242 of collecting the insurance bets can be performed by the dealer.
The split option typically occurs when the player has received two cards of similar kind, such as two kings or two aces.
The player in particular may want to split on two aces since each has a relatively high probability of getting a ten-count card to make blackjacks.
This is in comparison to valuing each of the aces as either 1 or 11 and further playing the cards as a single hand.
Step 248 represents implementing horshoecasino active split hands and dealing an additional card to the split hand to provide two cards.
The first split hand is then played out and play continues on to the second or subsequent split hand of the same player.
If so, then they indicate such to the dealer who depresses control key 86 FIG.
The system then performs by evaluating the player's hand in step 263.
If a player does not elect to double down, but instead proceeds to click here stand or be hit, then step 260 is performed and such an election is made and the player performs by communicating such to the dealer.
The dealer follows through by depressing either the stand or hit control keys 87 and 88, respectively.
If another or hit card is dealt, then step 266 is performed and the game processor performs by analyzing the player's hand to determine whether the player has busted.
If not, then the player is given another opportunity to obtain a hit card and the process repeats until the player elects to stand.
In the last case the processor performs in step 263 by evaluating the final hand count and hand composition and then proceeds to address the additional participating players.
If the player busts, then step 269 is performed in which case the dealer proceeds to the next available participating player or proceeds to step 271.
In step 271 the process continues by playing out the dealer's hand.
This may involve hitting or standing in a manner similar to play by the players as explained above.
Step 274 is performed by determining which players have won or lost, and then such information is displayed on the displays 103, or 102, such as described hereinabove.
Steps 206 and 207 are as explained above.
Step 283 involves testing for the edit rules security lock having been opened by the appropriate code key.
If so, then the edit rules subroutine 208 is performed.
If not, then various buffers and arrays are prepared for normal operation in an initiating step 292.
This will involve loading programming from read only memory or other programming source to set up the game processor for operation.
Step 295 involves displaying any casino names or logos or otherwise displaying an attraction display image, such as upon the player displays 102, dealer display 103, or shoe displays 81 or 82.
Thereafter, the game processor performs in step 298 by looking for any wagers as indicated by sensors 121.
Step 301 represents initiating the active player stations and querying for a response that the player display has been activated.
The sequence shown in FIG.
If not pressed then the waiting process is continued.
If pressed, then step 307 is passed.
Thereafter step 310 is performed in which case the participating players are set and any additional information is loaded in preparation for dealing.
Step 313 indicates that the shoe display 81 is performing a displaying operation and step 316 indicates the marking or highlighting of the cut card and performance of the cutting operation as further explained now.
Prior to the dealing step, the processes according to this invention can also include a cutting step which can be performed either by the dealer or by a player.
In one form of the invention the cutting is performed by displaying a simulated card stack on the first shoe display 81 and then having the player perform a touching of display.
In this process the display 81 is a touch screen display and the touching step causes a location in the stack to be selected as the cut position.
The cut card can then be specially displayed, such as by using a highlighting color.
Such a process can also involve progressively moving the cut card as virtual cards are dealt.
An alternative cutting operation can be performed similar to the cutting just described but it is instead performed by the dealer touching display 81 rather than the player.
This can be done in response to the dealer's judgement, or more preferably, the dealer can undertake such action in response to instructions from one of the players.
A still further alternative approach in performing a stack cutting operation is to have a selected player perform by instructing the dealer.
The dealer in this alternative would be empowered to move a virtual cut card as it appears on the display.
For example, during the cutting operation the stack image display 81 would function by displaying and highlighting a cut card.
The dealer could then perform by moving or repositioning the cut card position within the stack by using one or more of the dealer control keys 85- 89 which would become soft keys assigned to this repositioning function.
The player performing the cutting judgement would then act by instructing the dealer as to the desired position of the cut card and the dealer would perform this repositioning as displayed on the display.
The repositioning could be affected by adjusting the cut card position as needed in response to the instructions given by the player who is empowered with the cutting operation.
After the cutting position is resolved, then the stack order is changed to reverse the two sections of the stack which are divided by the cutting position.
In preferred methods according to the invention there is also a house or dealer cut card placing action which is advantageously made.
This is made after the stack cutting operation discussed above.
In this operation the dealer or other representative of the casino moves the cut card indicator to a position which is set by casino policy to be within a defined range.
For example the cut card position might be midway in the stack.
In such situation cards would be played until the cut card position is achieved and then the stack would be reshuffled.
After the above steps are performed, then the two initial card dealing sequence is performed.
This processing if further illustrated in FIG.
Step 322 of FIG.
Such a step includes indicating motion of playing card images after the dealer has commanded that dealing begin using touch key 89.
This can advantageously be performed using the second shoe display 82.
The motion indicating step can by done by shifting the apparent card back face image downwardly within the second shoe display and thus visually indicating that the dealing process is being performed.
This can be of added realistic effect and aid the players in easily recognizing the action of the blackjack or other card game being played.
Step 322 is followed by adjusting the simulated stack display in the first shoe display 81 by shifting the position of the cut card and moving it closer to the second display.
The shuffling processes used in the system can be performed in three preferred processes.
In a first shuffling process, herein called traditional shuffling, the random number generator is used to create an assigned order to all cards of the stack prior to dealing any card to any participant in the game.
This is akin to the manner in which paper or plastic playing cards are handled, since the decks comprising the stack are shuffled and reshuffled the desired number of times to reorder the stack.
Once the shuffling is completed, then any desired cutting of the deck is performed and the stack is placed into a dealing shoe.
Once placed into a dealing shoe the order of click to see more cards is fixed and no reordering occurs.
Another form of shuffling is made available using system 60 which cannot reasonably be performed in playing card games using paper or plastic physical playing cards.
This shuffling process is herein termed continuous random shuffle.
In this shuffling process the order of distribution of cards from the stack is not predetermined before the hand is played.
Instead the random number generator operates on the fly as needed when the game requires a card to be taken from the stack.
The position from the stack is varied to produce the random distribution of potentially any card at any time.
The entire set of virtual cards which make up the stack is maintained at all times, without removing cards which may already have been dealt in the same playing hand.
This maintaining a set of all available cards in the stack achieves truer randomness than by reducing the stack set for removed cards.
In any particular card assignment, the player can receive any of the possible cards.
This procedure may be desirable in play of certain games or may be more attractive to the casino or players for objective or subjective reasons which become important.
Another shuffling or card assignment process which is contemplated by this invention is herein termed random balance shuffling.
In random balance shuffling the set of available cards in the virtual stack is reduced by the assignment of prior cards dealt in the hand.
For example, where the first card dealt is an ace of spades, and the stack is defined by the casino to be only one deck, then no other player in that hand can receive the ace of spades.
In most casinos blackjack is played using stacks where there are multiple decks, for example six decks.
In such situations, then there clearly would be additional aces of spades which might be dealt.
However, the frequency of selecting the ace of spades after one or more other aces of spades have been already dealt in that hand does diminish.
This should be contrasted to the continuous random shuffle wherein the expected statistical frequency does not change as cards are dealt.
Step 328 schematically represents the selection of the next card whether this is done on the fly using continuous random shuffle, or random balance shuffle.
Alternatively, the selection process can be done with pre-ordering using the traditional shuffle.
The traditional shuffle does have a significant disadvantage which blackjack players may have noticed or experienced.
This disadvantage is demonstrated by the situation where one player either stands or hits in a nonconventional manner, either by mistake or intent.
Other players at the table often notice this apparent error, and as a result the next player or dealer would receive a different card than if the prior player had played his hand in a conventional manner.
In some cases, the difference ready flash blackjack opinion cards can affect some or all who receive cards thereafter.
In some cases, players become irate because of the realization that this mistaken choice by another player has cost the other players their bets and the wins which they otherwise would have enjoyed.
This type of situation can be very upsetting and sometimes even leads to fights among the players.
By utilizing the continuous random shuffle or the random balance shuffle procedures which can be accomplished with this system, there is no pre-ordering of the stack and no particular card can be said to have switched from one player to the next.
In each of these procedures the random number generator goes through a selection process immediately prior to distribution of each card and thus the decisions of one player are not fairly attributable to some derogatory effect on other players.
The card selected by the above-described processes is then assigned to the next dealt card required and to the participant, whether player or dealer.
Once assigned, then step 334 effects the displaying of the card on the player's display if it is a card assigned to a player.
The preferred game system also effects displaying a copy of the player's card on all screens when appropriate as explained above in connection with the preferred player display images.
The game then involves assessing whether the next action is with a player or dealer in step 340.
This process repeats until all players have received their first card.
Then a virtual card is assigned https://tayorindustry.com/blackjack/reko-blackjack.html the dealer in step 343.
The first card to the dealer is dealt as a face-down card and is often referred to as the hole card.
Step 350 indicates that the hole card of the dealer is dealt and displayed facedown.
The process explained above repeats again for the active players and dealer until step 347 indicates that a second card has been received by the dealer.
After both initial cards are received by all participants, then the cards are assured in faceup condition in step 353 except for the dealer's hole card and copies of the cards are placed on other player's displays as previously indicated.
Alternatively, initial cards may be dealt in a face-up condition.
Thereafter process 221 proceeds to determine the players with blackjack hands.
Step 362 involves going on to the next active player for consideration.
Step 365 is evaluating the player's hand.
Step 369 is a deciding whether a blackjack hand is present.
Step 369 leads to repeating steps 362 and 365 for another player if no blackjack hand is present.
Step 375 performs a decision whether the player, more properly participant, is a player or the dealer.
If the answer is yes indicating it is the dealer, then the game is over and the two card play sequence is then repeated in another hand.
If the blackjack hand is not for the dealer, then the player's status is changed by step 381 to changing the status to inactive with regard to additional play of the hand.
Step 224 includes going to the next active player.
Thereafter the processor performs in step 393 by displaying the active hand on all player displays, in the tertiary part of the display as explained above.
Step 396 involves displaying the dealer's hand to all displays.
Step 399 involves calling up the strategy analysis monitor and performing such strategy analysis to provide a basic strategy note to be displayed to the active player.
The step 227 of displaying the basic strategy on the active player's display is then included, thereby rendering helpful advice to the player.
Step 405 involves checking the game rules to see if the casino allows surrender as a play option.
If yes, then decision step 408 proceeds to branch to an instructing step for allowing surrender by a player or players in step 411.
Step 414 indicates the player's individual decisions whether to surrender.
If decision 414 is yes, then that player is rendered into inactive status by an inactivating step 417.
This process is repeated via connection A for other players.
If surrender is not selected, then step 420 provides for evaluating the dealer's upcard.
If the dealer's upcard is an ace, then decision step 239 branches to an insurance sequence detailed in FIG.
Return occurs in returning from insurance sequence at step 429.
click there is no dealer ace as upcard, then the game processor performs by assessing whether the player's hand has a pair in steps 432 and 435.
If no pair exists, then the process continues by proceeding on with the consideration of whether the player wants to double down as shown in step 254 of FIG.
If there is a pair, then a split sequence branch step 441 is performed as detailed in FIG.
The insurance sequence shown in FIG.
The possibility for taking insurance is publicized by notifying the players using a displaying step 450 which notes such on all displays 102 and 103.
Step 453 then involves detecting whether insurance bets have been made.
This is repeated by deciding in step 456 whether additional active players have taken insurance bets and the logical loop is again cycled until there are no more players and the process returns via branch 429 to the two card play sequence shown in FIG.
This first involves offering a player with a pair the option to split the hand in step 462.
The player then decides whether to split his hand at step 465 and this is implemented by the dealer depressing key 85 to indicate the hand should be split by the game processor.
If the hand is not split, then processing goes on to the additional two card play sequence of FIG.
If the player elects to split by accepting the split offer, then step 468 is processed and a split counter is incremented.
Thereafter in step 471 the processor processes data to split the original hand containing the pairs into two hands.
Step 474 performs by identifying that each of the split hands has only one card.
Step 477 performs by instructing that an additional card should be dealt.
Step 480 performs by copying the instruction to deal cards to the split hands.
Step 483 involves dealing the additional cards.
Step 486 performs by deciding whether there are additional split opportunities which have developed from the newly dealt cards.
If so, then step 489 performs by incrementing the split counter.
Decision step 492 compares the split counter to make sure the maximum allowable splits programmed by the casino rules has not been exceeded.
If not, then recycling through step 468 and the splitting function repeats.
If there are no further split options from decision step 486, then processing continues on to step 504 of FIG.
The next step 507 involves displaying the suggested strategy.
Decision step 254 responds to a yes with a doubling of the wager in the processor at step 516.
Step 519 is dealing of the additional single double down card.
Step 522 involves evaluating the player's hand after the double down card has been assigned.
Decision step 525 involves determining whether the resultant player hand has busted.
If yes, then step 528 involves displaying the bust outcome.
If no, then a revised hand total results and this is performed by communicating or displaying the new hand total in step 531.
Thereafter the action is for the player to proceed by indicating whether he or she wants to be hit with another card or stand.
If the decision in step 540 is to hit, then dealing of another card occurs as shown in step 543.
The player's hand is then acted upon by the game processor performing an evaluating step 546 to proceed on with a decision step 549 whether the hand has busted.
If there is a bust, then step 552 involves displaying the bust as described above.
If the decision is to stand as represented by standing step 555, then processing continues on to step 558 looking for more active players.
If there are more active players, then circle A leads back to step 224 at the top of FIG.
blackjack tire repair napa there are no additional active players, then step 561 proceeds on to a finish sequence shown in FIG.
The deal card sequence starts with step 564 which involves the simulated moving of a card from the dealing shoe using the second display 82 and suitable image processing techniques to suggest movement.
Step 567 involves adjusting the first shoe display 81 to show repositioning of the cut card and any other desired adjustments in the image.
Step 570 involves using the random number generator and selecting a virtual card from the stack as discussed more fully above.
Step 573 involves assigning the selected card article source the appropriate player.
Step 576 involves displaying the assigned card faceup on the display screen for the player.
Step 579 involves copying the assigned and displayed card onto other displays as needed for the tertiary display section explained above.
Step 582 represents return to other points in the processing after the deal card subroutine has been completed.
This is illustrated in more abbreviated form at FIG.
The play out sequence subroutine includes step 585 which involves the player instructing the dealer with regard to whether the dealer should command hit or stand, such as implemented by control keys 88 and 87, respectively.
Step 591 shows decision branching when the player has decided to stand.
In this case the step 594 is pursued which either returns the program to the calling routine from whence it branched to the play out sequence, or step 594 involves proceeding on to the finish sequence routine covered in FIG.
If the player does not decide to stand, then decision step 597 is implemented with regard to a hit.
A decision to hit passes the processing onto the deal card sequence subroutine via step 600 as discussed above in connection with FIG.
Step 606 involves playing out the dealer's hand according to house rules.
This step is detailed further by the content of FIG.
Step 612 involves collecting from losers and paying winners.
Step 615 is followed by another game which is indicated by initiate step 615.
Step 618 involves evaluating the dealer's hand count as a soft count, in which case any aces held are valued at 11 rather than at a value of 1.
This is followed by step 621 which compares the soft hand count to whether it is greater than the value 17.
If greater than 17 then the step 624 proceeds to step 609 of FIG.
If the dealer's soft hand count is equal to a value of 17, then decision step 627 branches to step 630 which involves considering the house rule on soft 17 dealer hand counts.
This is a variable house rule option in system 60.
Decision step 633 can result in either the dealer standing on a soft 17 as depicted by step 636.
This leads back to step 609 of FIG.
Alternatively, the other soft 17 rule leads to the dealer hitting his hand at step 639.
That in turn leads back to blackjack peeking device 609 of the finish sequence.
Evaluation step 642 considers the dealer's hand and determines the hard dealer hand count with the ace valued at 11.
Decision step 645 branches on the basis of whether the hard dealer hand count is less than the value 17.
If less than 17, then the dealer receives another card as illustrated by step 651.
If the dealer's hard hand count is 17 or greater, then the dealer stands and step 648 leads back to step 609 of the finish sequence.
Additional Operation and Methods Additional aspects of the novel methods and operation of system 60 are now further described.
The methods are for playing a live card game involving a plurality of live participants.
The live participants including at least one player and at least one dealer.
The live participants attend the card game personally about a gaming table.
In one aspect the methods include providing at least one presentation unit which is supported by the gaming table and has a viewing face which is available for viewing by the participants attending the game about the gaming table.
The providing step occurs by constructing or blackjack casinos near me constructed a gaming table with system, such as system 60, retrofit or otherwise installed thereon.
In another aspect the methods include displaying a plurality of changeable participant display images from at least one participant video display visit web page forms a part of the at least one presentation unit.
The plurality of participant video displays can be provided in the form of discreet displays are shown herein, or part of a large display if practical in terms of positioning about the gaming table.
The displaying step involves providing participant display images which include playing card images indicating virtual playing cards dealt or otherwise assigned to the live participants.
The methods further advantageously include processing data using at least one game processor.
The processing of data is advantageously used to perform a number of data processing functions as have been described herein.
Of particular interest are the data processing steps which provide the following steps or functions.
In one aspect such involves providing game rules which at least partially administer play of the card game.
In another aspect such involves defining a stack of virtual playing cards having one or more decks of virtual playing cards included therein for use in playing the card game.
Such decks can be conventional decks, abbreviated decks, or decks of unusual composition depending upon the card game being played.
The preferred data processing function further includes shuffling the stack of virtual playing cards to produce a stack sequence which determines the order of virtual playing cards dealt or otherwise assigned to the participants.
The stack sequence referred to can be done in a single time frame, such as by using the traditional shuffle discussed above.
Alternatively, such shuffling can be done on an intermittent basis to perform the continuous random shuffle, random balance shuffle or other shuffling routines on the fly as cards need to be dealt or otherwise assigned in play of the card game.
The data processing functions can further perfect blackjack chart dealing virtual playing cards to participants from the stack according to the game rules.
The data processing functions further advantageously include instructing the participant video displays to display at least playing card images indicating virtual playing cards assigned to the participants, said virtual playing cards assigned to the participant forming the participant's card hand.
The instructing step relative to participant video displays can also include presentation of additional information as detailed above.
The methods of this invention further involve controlling play of the card game using at least one dealer control, such as dealer control keys 85- 89.
The dealer control keys act as dealer control sensors which are controllably activated by the dealer to control action of the card game.
This control action includes at least dealing of virtual playing cards to the participants.
The description given above further details other control actions of the dealer's operation of the system.
The novel methods can further include recording game action for the card game being played to enable subsequent analysis or replay.
This can be done using the mother board memory described above or by recording the data on a remote memory device not shownsuch as connected through serial port 187.
The analysis will likely be performed at some other location on a different data processing unit so that operation of the gaming table is not impeded.
Methods according to the invention may further include displaying a simulated stack image, such as at first dealing shoe display 81.
This displaying can be further enhanced by display of a cut card image, and moving or adjusting the cut card image to simulate playing of the stack.
Methods according to the invention can further include sensing placement of betting chips by a player, such as at betting chip detection zones 120 using sensors 121.
This is advantageously done for purposes of indicating participation in the card game.
Another method according to the invention can include sensing placement of betting chips by a player for purposes of indicating an insurance bet being placed in the card game, such as at insurance bet detection zones 130 using sensors 131.
The methods involving sensing the betting chips can be enhanced by using betting chips which are encoded to allow determination of the value of the betting chips.
Such methods can further include sensing the value of chips placed by the players.
As explain above in the preferred methods the decisions of the players are effected by communicating instructions from the players to the dealer.
These indicate playing decisions being made by the player in carrying out play of the card game.
The dealer then implements the player's decision using dealer controls which perform by controlling the data here and other functions of the card game system.
The methods according to this invention can use shuffling processes which are performed in a manner which reorders the stack after each card is dealt from the deck.
The continuous random shuffling and random balance shuffling described above perform this function.
The shuffling function can also be effected using a shuffling process which reorders the stack after each card is dealt from the deck, the reordering being performed after excluding any cards which have been dealt and are currently in the hand of a participant.
This latter shuffling is performed by the random balance shuffling.
The methods of this invention preferably involve digital data processing functions and processes.
This allows high speed, accuracy and clarity of display images.
In compliance with the statute, the invention has been described in language more or less specific as to structural and methodical features.
It is to be understood, however, that the invention is not limited to the specific features shown and described, since the means herein disclosed comprise preferred forms of putting the invention into effect.
The invention is, here, claimed in any of its forms or modifications within the proper scope of the appended claims appropriately interpreted in accordance with the doctrine of equivalents.
A gaming system for playing a live casino game involving at least one live player and at least one live dealer who attend the casino game together as live participants, comprising: a plurality of participant video displays arranged about said at least one live dealer; said plurality of participant video displays being controlled to provide changeable participant display images therefrom; said plurality of participant video displays providing participant display images assigned to the live participants; defining a plurality of virtual display images to provide a set of virtual display images used in playing the casino game; instructing the participant video displays to display the virtual display images assigned to the participants; at least one dealer control which includes at least one dealer control sensor which is activated by the dealer to control action of the casino game including at least assigning the virtual display images to the participants.
A gaming system according to claim 1 wherein said at least one dealer control includes a plurality of dealer control sensors which control assignment of the virtual display images assigned to participants.
A system according to claim 1 wherein said at least one dealer control includes a plurality of dealer control sensors, said dealer control sensors including a touch key.
A system according to claim 1 and further comprising a plurality of chip sensors for detecting betting chips placed by said plurality of participants.
A system according to claim 1 and further comprising a plurality of chip sensors for detecting betting chips placed by said plurality of participants, said plurality of chip sensors including optical detectors.
A system according to claim 1 and further comprising a plurality of chip sensors for detecting betting chips placed by said plurality of participants, said plurality of chip sensors including weigh cells for detecting the presence of betting chips resting thereon.
A system according to claim 1 and further comprising a plurality of chip sensors for detecting betting chips placed by said plurality of participants, said chip sensors being capable of reading the value of the betting chips.
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Kowell Method and apparatus for playing a skill game 2006-04-12 2013-02-05 Bally Gaming, Inc.
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Package manager service in gaming system 2006-11-13 2015-07-14 Bally Gaming, Inc.
Method and system for providing download and configuration job progress tracking and display via host user interface 2006-11-10 2014-01-14 Bally Gaming, Inc.
Reporting function in gaming system environment 2006-11-10 2012-05-29 Bally Gaming, Inc.
Assignment template and assignment bundle in a gaming configuration and download system 2006-11-10 2012-06-05 Bally Gaming, Inc.
UDP broadcast for user interface in a download and configuration gaming system 2006-11-10 2014-08-05 Igt Automated data collection system for casino table game environments 2006-11-13 2015-01-06 Bally Gaming, Inc.
Download read more configuration management engine for gaming system 2006-11-13 2012-03-06 Bally Gaming, Inc.
User authorization system and methods 2007-11-12 2013-12-31 Bally Gaming, Inc.
Method and system for dynamically awarding bonus points 2008-04-30 2016-11-01 Bally Gaming, Inc.
Information distribution in gaming networks 2008-05-24 2013-02-26 Bally Gaming, Inc.
Networked gaming system with enterprise accounting methods and apparatus 2008-05-30 2009-12-23 Bally Gaming, Inc.
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Integration gateway 2008-08-15 2017-01-10 Bally Gaming, Inc.
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Module validation 2009-02-13 2014-04-01 Cfph, Llc Method and apparatus for advertising on a mobile gaming device 2009-03-10 2012-06-05 Bally Gaming, Inc.
Florence Gaming table with interchangeable layouts 2010-06-07 2011-12-15 Walker Digital, Llc Methods and systems for facilitating table games 2010-07-01 2012-01-05 Internet Gaming Services International On line gaming with real-world data 2010-07-01 2012-01-03 Otho Dale Hill Online gaming with real-world data 2012-01-18 2015-09-01 Bally Gaming, Inc.
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Table for playing a game of chance 1996-10-28 1998-12-08 Wells; Jeffrey M.
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Duplicate card game 1998-03-30 1999-06-08 Steven R.
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Multiple player game data processing system with wager accounting 1988-03-07 1989-03-21 Bally Manufacturing Corporation Reconfigurable casino table game and gaming machine table 1988-04-18 1991-06-11 Caribbean Stud Enterprises, Inc.
Method and apparatus for playing a wagering game 1991-09-23 1993-07-06 Bridgeman James L Gambling game and apparatus with uneven passive banker 1991-09-23 1992-08-25 Bet Technology, Inc.
Method of playing a wagering game 1991-10-23 1993-10-26 United Gaming, Inc.
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Electronic gaming apparatus and method 1992-07-24 1999-09-14 International Game Technology Gaming machine and method using touch screen 1992-08-27 1993-09-07 D.
Casino game system 1992-09-04 1997-06-10 Roberts; Carl Methods for prop bets for blackjack and other games 1992-10-08 1994-07-26 Rio Properties, Inc.
Apparatus and method for playing an electronic poker game 1993-02-17 1996-04-30 United Games, Inc.
Stop play award wagering system 1993-04-14 1996-07-02 Sevens Unlimited, Inc.
Double poker 1993-05-28 1995-04-18 Vegas Pull Tabs, Inc.
Interactive games and method of playing 1994-03-04 1995-01-03 Josephs; Ronald H.
Wagering game 1994-05-02 1998-06-23 Franchi; John Franco Open architecture casino operating system 1994-09-22 1996-12-24 Mikohn Gaming Corporation Automated gaming table tracking system and method therefor 1994-09-29 1995-06-13 Stavinsky; Emil G.
Card game 1994-10-18 1998-04-28 B.
Auxiliary game with random prize generation 1995-02-21 1998-08-04 Mao, Inc.
Method and apparatus for playing a betting game including incorporating side betting which may be selected by a game player 1995-05-15 1998-11-24 Parra; Anthony C.
Table for playing a game of chance 1995-06-28 1996-07-02 Moody Ernest W Poker-style card game 1995-08-07 1997-08-12 Intergame Method and apparatus for cashless bartop gaming system operation 1995-08-18 1998-09-08 John M.
Wagering system 1996-01-25 1997-09-23 Tarantino; Elia R.
Casino card table with video display 1996-03-29 1999-03-09 Stupero; John R.
Duplicate card game 1996-04-16 1997-05-20 Lowden; David Combined slot machine and table game apparatus and method of play 1996-10-28 1998-12-08 Wells; Jeffrey M.
Method of playing a poker game 1996-12-11 1998-11-03 Jones, Ii; Griffith Casino table sensor alarms and method of using 1996-12-31 2000-08-08 Walker Digital, Llc Method and apparatus for securing electronic games 1997-01-27 1998-07-14 Fm Gaming Electronics L.
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Method and apparatus for playing a poker game with a unique betting format 1998-03-30 1999-06-08 Steven R.
Card handling apparatuses and methods for handling cards 1998-04-15 2016-06-21 Bally Gaming, Inc.
Methods for shuffling cards and rack assemblies for use in automatic card shufflers 1998-04-15 2016-02-23 Bally Gaming, Inc.
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Method and apparatus for using upstream communication in a card shuffler 2001-09-28 2019-07-09 Bally Gaming, Inc.
Systems including automatic card handling apparatuses and related methods 2001-09-28 2016-05-24 Bally Gaming, Inc.
Methods and apparatuses for an automatic card handling device and communication networks including same 2001-09-28 2015-12-29 Bally Gaming, Inc.
Multiple mode card shuffler and card reading device 2001-09-28 2016-09-27 Bally Gaming, Inc.
Method and apparatus for using upstream communication in a card shuffler 2001-09-28 2018-10-02 Bally Gaming, Inc.
Method and apparatus for using upstream communication in a card shuffler 2001-09-28 2018-07-17 Bally Gaming, Inc.
Shuffler and method of shuffling cards 2001-09-28 2018-06-26 Bally Gaming, Inc.
Method, apparatus and article employing multiple machine-readable indicia on playing cards 2002-02-08 2018-10-09 Bally Technology, Inc.
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Image capturing card shuffler 2002-02-08 2016-05-10 Bally Gaming, Inc.
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Shuffling devices including one or more sensors for detecting operational parameters and related methods 2004-09-16 2010-07-20 Pokertek, Inc.
System and method for providing an electronic poker game 2004-10-04 2015-10-20 Bally Gaming, Inc.
Card-reading shoe with inventory correction feature and methods of correcting inventory 2004-10-04 2013-08-20 Shfl Entertainment, Inc.
Card-reading shoe with inventory correction feature and methods of correcting inventory 2004-10-04 2013-07-23 Shfl Entertainment, Inc.
Apparatuses for providing hands of playing cards with differential hand count capability 2005-02-14 2012-09-18 Shuffle Master, Inc.
Card shuffling apparatus and card handling device 2005-06-13 2018-03-06 Bally Gaming, Inc.
Method and apparatus for conducting an information brokering service 2005-07-07 2012-08-07 Sermo, Inc.
Method and apparatus for conducting an information brokering service 2005-07-07 2012-04-17 Sermo, Inc.
Method and apparatus for conducting an information brokering service 2005-07-07 2011-09-13 Sermo, Inc.
Card snuffler with gravity feed system for playing cards 2006-04-12 2014-10-28 Bally Gaming, Inc.
Wireless gaming environment 2006-04-12 2017-10-10 Bally Gaming, Inc.
Wireless gaming environment 2006-04-14 2009-09-08 Seven Generations, Inc.
Systems, methods and articles to facilitate playing card games with selectable odds 2006-05-31 2017-09-19 Bally Gaming, Inc.
Card-feeding device for a card-handling device including a pivotable arm 2006-05-31 2018-02-27 Bally Gaming, Inc.
Playing card shuffling devices and related methods 2006-05-31 2015-12-29 Bally Gaming, Inc.
Automatic system and methods for accurate card handling 2006-06-08 2011-11-08 Bally Gaming, Inc.
Method of readying a card shuffler 2006-07-05 2019-03-12 Bally Gaming, Inc.
Automatic card shuffler with pivotal card weight and divider gate 2006-08-16 2011-09-13 Digideal Corporation Electronic gaming machines with different player or dealer assigned virtual card stacks or other symbol sets 2006-08-17 2012-06-05 Bally Gaming, Inc.
Systems, methods and article source to enhance play at gaming tables with bonuses 2006-09-27 2011-08-09 Igt Server based gaming system having system triggered loyalty award sequences 2006-09-27 2013-12-31 Igt Server based gaming system having system triggered loyalty award sequences 2006-09-27 2011-09-06 Igt Server based gaming system having system triggered loyalty award sequences 2006-09-27 2012-09-11 Igt Server based gaming system having system triggered loyalty award sequences 2006-09-27 2012-06-26 Igt Server based gaming system having system triggered loyalty award sequences 2006-11-09 2015-08-11 Bally Gaming, Inc.
System, method and apparatus to produce decks for and operate games played with playing cards 2006-11-10 2019-05-14 Bally Gaming, Inc.
System for billing usage of a card handling device 2006-11-10 2012-04-17 Igt Interactive gaming table 2007-02-22 2018-10-09 Igt Methods and apparatus for facilitating flat rate play sessions 2007-06-06 2018-03-20 Balley Gaming, Inc.
Apparatus, system, method, and computer-readable medium for casino card handling with multiple hand recall feature 2007-06-06 2019-09-10 Bally Gaming, Inc.
Apparatus, system, method, and computer-readable medium for casino card handling with multiple hand recall feature 2007-06-06 2016-02-16 Bally Gaming, Inc.
Apparatus, system, method, and computer-readable medium for casino card handling with multiple hand recall feature 2007-06-06 2017-04-25 Bally Gaming, Inc.
Virtual floating layer for gaming machines, and gaming machines incorporating the same 2007-11-02 2014-05-27 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-02 2017-04-04 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-02 2012-09-25 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-02 2014-12-30 Bally Gaming, Inc.
Game related systems, methods, and articles that combine virtual and physical elements 2007-11-21 2018-09-25 Sermo, Inc Community moderated information 2008-04-30 2015-07-28 Bally Gaming, Inc.
Coordinating group play events for multiple game devices 2008-04-30 2013-12-24 Bally Gaming, Inc.
Facilitating group play with multiple game devices 2008-04-30 2014-05-13 Bally Gaming, Inc.
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Overlapping progressive jackpots 2008-07-15 2017-05-16 Bally Gaming, Inc.
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Chipless table split screen feature 2008-07-15 2012-08-28 Shuffle Master, Inc.
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Physical playing card gaming systems and related methods 2008-07-15 2015-08-11 Bally Gaming, Inc.
Systems and methods for play of casino table card games 2008-07-15 2017-02-14 Bally Gaming, Inc.
Systems and methods for play of casino table card games here 2015-10-13 Bally Gaming, Inc.
Configurable displays used, for example in gaming machines 2008-11-06 2013-11-26 Shfl Entertainment, Inc.
Card shuffling apparatuses and related methods 2009-04-07 2017-01-10 Bally Gaming, Inc.
Card shuffling apparatuses and related methods 2009-04-07 2017-08-29 Bally Gaming, Inc.
Playing card shuffler 2009-04-07 2016-01-12 Bally Gaming, Inc.
Playing card shuffler 2009-04-07 2018-11-27 Bally Gaming, Inc.
Controlling electronic playing cards in wagering environments 2009-08-21 2013-08-20 Wms Gaming, Inc.
Method and apparatus for shuffling and handling cards 2011-07-29 2017-07-25 Bally Gaming, Inc.
Method for shuffling and dealing cards 2011-09-30 2014-03-25 Igt Gaming system, gaming device, and method providing player-selectable card dealing attributes 2012-07-27 2018-01-09 Bally Gaming, Inc.
Card-handling methods with simultaneous removal 2012-07-27 2018-11-13 Bally Gaming, Inc.
Batch card shuffling apparatuses including multi card storage compartments, and related methods 2012-07-27 2017-12-26 Bally Gaming, Inc.
Batch card shuffling apparatuses including multi card storage compartments 2012-09-28 2016-12-06 Bally Gaming Inc.
Methods for automatically generating a card deck library and master images for a deck of cards, and a related card processing apparatus 2012-09-28 2019-09-03 Bally Gaming, Inc.
Methods for automatically generating a card deck library and master images for a deck of cards, and a related card processing apparatus 2012-09-28 2017-06-13 Bally Gaming, Inc.
Card recognition system, card handling device, and method for tuning a card handling device 2012-09-28 2016-06-28 Bally Gaming, Inc.
Card recognition system, card handling device, and method for tuning a card handling device 2012-09-28 2019-09-03 Bally Gaming, Inc.
Method and apparatus for handling cards 2014-05-15 2016-10-25 Bally Gaming, Inc.
Playing card handling devices, systems, and methods for verifying sets of cards 2014-05-15 2018-10-09 Bally Gaming, Inc.
Playing card handling devices, systems, and methods for verifying sets of cards 2014-08-01 2016-08-23 Bally Gaming, Inc.
Card shuffler device 2014-08-01 2019-03-26 Bally Gaming, Inc.
Hand-forming card shuffling apparatuses including multi-card storage compartments, and related methods 2014-08-01 2017-02-14 Bally Gaming, Inc.
Hand-forming card shuffling apparatuses including multi-card storage compartments, blackjack peeking device related methods 2014-09-19 2016-11-29 Bally Gaming, Inc.
Card shuffling device and calibration method 2014-09-19 2019-11-26 Bally Gaming, Inc.

B6655644
Bonus:
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Players:
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WR:
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The Wizard analyzes the game Down Under Blackjack.. Using the peeking device, the dealer shall then reveal to the players whether the hole ...


Enjoy!
Blackjack Geeks - Onine Blackjack Strategies | January 2020
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Chapter 6: Tricks - Blackjack Review
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Blackjack Training Sneak Peek (2019) (DarkStar)