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On this page, you will find the best gear and best in slot items for your Marksmanship Hunter in World of Warcraft Battle for Azeroth (BfA) 8.2.. If you were looking for WoW Classic content, please refer to our Classic DPS Hunter gear and best in slot.. Benthic Gear is a unique type.


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Dancingbear: where should I be looking for the epic drops?
Be surprised when they drop.
There are many guides out there to help up with this question, but if you want a quick mm best in slot to all your bis questions, check out Every single piece of gear you can equip mm best in slot AGI on it is Hunter gear priority.
You can take their leather so long as it makes you better.
Even when you can wear mail.
Hate to be that guy but in this case its mm best in slot if I tell you to google hunter pre raid bis list.
Growl on auto or you might as well play a rogue.
Hey Dancingbear, I never played Hunter passed level 23 so my information is super limited.
I thought mm best in slot linking it https://tayorindustry.com/best/best-buffet-casino-biloxi.html it also shows every Best in Slot for all phases.
As a hunter, your ideal gear is whatever someone else wants the most.
So roll need on everything.
Little known secret that hunters are fuels by tears.
If you want the true mm best in slot hunter experience, you will do this.
Need roll everything with agility, ap, hit, and crit.
That being said, MM is definitely the top vanilla spec, but once you get enough gear, survival can be really satisfying in pvp.
Allowing a rogue to close the kiting gap only to find out theyre about go get walloped is a wonderful experience.
But I can remember having wars roll on nice ranged weapons cause they could pull with a gun.
Equip what you want but have common sense, but that lacks a lot in this game Survival is a great spec, not as fast as BM for leveling but improved fire trap really makes the fire trap useful for leveling.

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Thanks to a wide range of utility abilities, high movement speed, loyal animal companion, and the ability to deal decent Damage while not fully geared, He performs very well in the initial End-Game Dungeons and Raids of Classic.
Moreover, last Talent from the Marksmanship Tree, the Trueshot Aura, allows Hunter to provide a good DPS boost to all physical damage dealers present in his group it also makes it beneficial to spread Hunters evenly between melee DPS Raid groups.
One of the main advantages that Hunter has over other Classes is his ability to deal solid damage from a very long range.
This ability, combined with good mobility, decent armor, versatile toolkit, and above-average Health pool makes the Class easy-to-play, but also deceptively hard-to-master.
These traits also make the Hunter an ideal Class for encounter-specific tasks, like kiting and picking off adds from a distance.
Sadly, Hunter is not without some quite severe problems.
He does not scale with gear as well as other Physical Damage dealers do - Hunter gets outpaced by Rogues and Warriors in lather Phases of the game when it comes to DPS.
On top of that, one of Hunter's main advantages - his loyal Pet, also proves to be one of his main limiting factors.
A large portion of His DPS comes directly from it, which means that is the Pet dies, Hunter's Damage output visibly decreases.
This forces Hunter players to micromanage their Pets to keep them alive, which can be problematic as Pets suffer full Damage from enemy's AoE attacks.
Lastly, Hunter is an Agility-based Https://tayorindustry.com/best/best-free-casino-bonus-no-deposit-mobile.html, which means that he shares many BiS gear pieces with Rogues and Warriors.
This makes gearing up rather difficult Rogues, Warriors, and other Hunters can make up over a half of a 40-man Raid.
Luckily, Hunter's utility stays strong throughout all WoW Classic Phases, so there is always a place for few Hunters in every Raid.
Pros Cons Leveling up as a Hunter is a formality Completes for Gear with Rogues and Warriors Good Damage output in early Raids Scales with gear worse than other competing Classes, which means that his DPS falls of in later Raids, compared to other Damage dealers Pet Pet requires micromanagement Great Utility Lack of self-healing Solid Crowd Control Hunter-specific mechanics, like Pet feeding and ammunition, limit inventory space and force additional expenses Easy-to-learn Hard-to-master Good Mobility The Dead Zone not as big of an issue in PvE, luckily The Best Race Choice Note: Here, we will point you only towards the best PvE DPS Hunter Race.
If you'd like to know more about other race picks, please check ourwhere we dive deep into all available Hunter's race choices for both factions.
Alliance The Dwarf is a clear winner on the Alliance side.
His Stoneform is quite powerful in PvE setting as it increases survivability and allows you to quickly remove any annoying or deadly Disease, Poison, and Bleed effects applied to you.
However, Gun Specialization, while quite good on paper, does not make much of a difference because you will be using Bows, most of the time, anyway and Ranged Attack mechanics make all ranged weapon specializations much less impactful than their melee counterparts.
Horde For a pure PvE character, Troll is the clear winner on Horde's side.
Unlike Dwarf's Gun Specialization, Troll's Bow Specialization actually makes some impact mainly, it increases your Critical Chance with Bows by a little bit.
On top of that, Berserking is the only Offensive Racial Cooldown available for the Horde that impacts Hunter's DPS Blood Fury increases Melee Attack Power only.
It is worth noting that you can't go wrong with an Orc either; you will lose some DPS Pet Damage bonus is nice, but pets tend to die on youbut Orc's Stun Resist racial is overpowered in any setting.
The Best Professions Choice There is only one profession that makes a real impact in Raids and it is Engineering Alchemy is also a decent option, but you can buy Flasks, Elixirs, and Potions from other players, which makes it much less impactful.
It gives you access to powerful explosives that increase your AoE and Single-Target DPS.
On top of that, it lets you create and use a wide range of powerful, yet a bit unreliable and dangerous gadgets that can be useful in very many situations.
Moreover, Scopes and Ammunition crafted via Engineering are your bread and butter Engineering lets you craft bullets only, but that is not a online player best poker tournament as you can trade in Thorium Shells and receive Thorium Headed Arrows in exchange.
The fact that Engineering is also considered the best PvP profession is an added benefit to its power in the PvE environment.
At the start, you should pick Mining to supplement your Engineering Skill, you can always switch it to another profession of your liking later on keeping Mining will allow you to save a lot of money, however.
Note: If you want to know more about all available professions and secondary skills, please check our detailed.
At level 60, with a Weapon Skill of 300, you have a 5% chance to miss with a special attack against a Target of equal level.
Against level 63 Boss, who has 315 Defense skill, you need 9% Hit Rating to never miss a special attack.
This means that getting 9% Hit Rating is paramount for a Raiding Hunter and should be your first goal when gearing up.
Crit is a powerful stat for any Click the following article and should be prioritized after you get the Hit Cap.
This is Hunter's main primary statistic.
It also scales well with buffs, which means that you get more value from your Agility in a Raid setting.
All Hunter's attacks and offensive abilities scale with Attack Power, but this statistic should not be prioritized over Agility as 1 point of Agility is mm best in slot from ~2,5 to ~3 points of AP depending on your current buffs.
This statistic does not affect your DPS directly but allows you to survive incoming Damage for longer and dead Hunter deals 0 Damage.
Hunter's DPS abilities, used in his standard rotation, do not count as "Spells", so all this statistic provides is increased mana pool.
This statistic should not be prioritized, but it shouldn't be overlooked either; some Best casino signup bonus is needed to ensure that you don't run out of mana during a fight.
The Best Talent Builds Mm best in slot Talent allocation is essential for maximizing Damage output.
Here, we will describe the most optimal Hunter PvE DPS specs and lead you through the Talent Trees level-by-level to explain some choices.
Instead of going up the Beastmastery tree after getting MM's Trueshot Aura, this build opts to go for the Surefooted Talent, from the Survival Tree, that provides an additional 3% Hit Chance, which makes achieving hit cap much easier.
On top of that, the build is a bit more forgiving you are more likely to survive mistakes if you use this Build over the second option as it provides you with some extra Health and a decent defensive tool in the form of Deterrence.
If you want to make the most out of this Talent setup, you have to keep your pet alive and make sure that its uptime the time when it attacks the boss is as high a possible.
You should use this build if you have 9% Hit Chance from Items and know how to optimally micromanage your pet.
Note: If you have 9% Hit Chance from items, you should put 5 Talent points here at the expense of Surefooted.
One of your main sources of Damage.
This minimizes your downtime by allowing you to attack from further away and makes you better at kiting again, you can aggro mobs from further away.
Great in situations when you accidentally pull aggro on an add; also useful for kiting.
Note: its Attack Power and not Ranged Attack Power, which means that it affects DPS of Rogues and Warriors as well.
This ability increases Hunter's viability in Raids and secures him a spot in melee groups.
A bit less useful than Monster Slaying, but quite good nonetheless.
Treat these two points liberally; you can assign them to Entrapment or Improved Wing Clip instead - all three of these Talents have a minor impact and are heavily RNG-dependent, but you have to spend 2 points somewhere to unlock the third tier of Survival Talents.
Melee Hunter FTW actually, this can be useful if you are forced into melee.
It makes you more likely to survive mistakes and Raid mechanics that force you click take a hit.
This can save your life, so it is nice to have if you don't like it, you can take 2% extra health from Survivalist instead.
Great Talent if you are still Gearing up or your Hit Chance is lacking.
After achieving 9% Hit Chance from Items, you should transfer these 3 points into Improved Aspect of the Hawk.
Your overall DPS depends on your pet, so this Talent is very solid it makes your pet much less likely to die and dead pets deal no damage.
If you have problems with keeping your pet alive, you can move 2 points from this into Improved Revive Pet; doing this will save you some time, mana and being shouted at for slacking by Raid leader after an encounter in which your pet has died.
This Talent provides a 20% increase in your Pet's Damage.
This gives your pet 15% additional Critical Strike Chance.
Short Pet Compendium Battle effectivenes of different Hunter Pet types may vary greatly.
Some of them are excellent Tanks that deal low damage but can withstand severe punishment, while others are rather fragile, but excel at shredding Hunter's enemies with their fangs and claws or can do a little bit of everything.
For Eng-Game group PvE content, you want one of the two latter types.
If you tame a level 1 Boar at level 60, you will end up with a level 1 Boar.
Always have some of your pet's favorite food with you!
Pet Training points are gained by a pet based on its level and its loyalty note that pets are capable of learning just a few pre-designed skills, based on their pet type.
The Best End-Game Hunter Pet types Wolf Wolf's Furious Howl ability grants 45-57 extra Damage on the next strike to all party members within 15 yards on a 10-second Cooldown makes this pet type the best for Raiding.
This is because a Wolf can stay on Passive mode in a relatively safe place and still affect the Raid's damage output.
Note: Wolves in Lower Blackrock Spire have the highest Rank of Furious Howl available early in Classic's content.
You should try to tame one of them.
Boar Boars have a high health pool which allows them to withstand damage and a charge ability that allows them to engage in combat quicker than other pet types, but their overall mm best in slot is lower than that of Wolves.
Note: Boars are great in PvP, however.
Cat Cats have very high offensive capabilities - they deal good damage and have high attack speed.
On top of that, they have an interrupt ability, which means that they improve Hunter's utility.
Sadly, they don't have any ability that would impact their performance while they stay passive, so they are suited mainly for Leveling and PvP.
Note: Broken Tooth, a rare Badlands Cat spawn has the fastest attack speed in the game, which makes him great against Caster enemies.
He is Level 37 however, so leveling him up might be problematic if you don't tame him at an appropriate level.
Wind Serpent Similarily to Wolves, Wind Serpents can affect Raid's damage output from a best gambling odds laughlin />Unlike Wolves, Serpents do not buff your allies, they breathe Lightning Bolts instead!
Lightning Breath ability ignores armor, which makes it great against Bosses.
Note: Son of Hakkar is the only Wind Serpent that has access to Rank 6 of the Lightning Breath.
He resides in Zul'Gurub, however, which means that he is not available in Phase 1.
Also, remember that it is the ranged armament that gives you the highest DPS boost, so you should start by getting the best Hunter bow available.
Below, we present you the BiS Best-in-slot list for all equipment slots.
While getting enchants is a one-time-deal, farming consumables might be a real chore, but it is still worth it as numbers clearly show.
The recipe can be dropped from Balnazzar, Stratcholme.
Elixir of the Mongoose +25 Agility and +2% Critical Strike Chance for 60 minutes.
It can be bought on AH or directly from an Alchemist.
Cerebral Cortex Compound +25 Intellect for 1 hour.
Obtained from "Infallible Mind" repeatable Quest, Blasted Lands Juju Might +40 Attack Power for 10 minutes.
Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.
Winterfall Firewater +35 Attack Power for 20 minutes.
Drop from Winterfall Furbolgs in Winterpring this is an alternative for JuJu Might, as the effects don't stack.
Major Mana Potion Restores 1350 to 2250 Mana.
Recipe drops from various high-level mobs, elites, and Bosses.
Demonic Rune Restores 1356 mana at the cost of 862 life.
Drop from Demons in Azshara, Felwood, and Blasted Lands Satyrs and Fel Guards.
Grilled Squid +10 Agility for 10 minutes.
Created by Cooking, Raw Squids can be fished, but only during Winter.
Brilliant Mana Oil +12 Mp5 and +25 Healing Power for 30 minutes.
This is applied to a Weapon.
Note: You can also use much cheaper Lesser Mana Oil Rotations In Classic, Hunter's rotation revolves around maximizing Auto Shot usage.
In most situations, you will want to use your Abilities between your Auto Shots, without clipping into them; if your Auto Shot is off cooldown, you should use your Ability AFTER a shot mm best in slot fired.
Note: The exception from the Auto Shot rule, in some situations, is the Aimed Shot - it is actually better for you DPS if you use Aimed Shot immediately after it comes off cooldown if you have a fast Ranged Weapon Equipped Faster than 3.
Spending some additional Gold or a few extra hours grinding might secure you a spot in a Raid, as Raid leaders prefer dedicated and well-prepared players.
This will require you to stand near the melee range so that you can quickly close the distance, Cast Raptor Strike and disengage from melee remember that minimal Ranged Attack distance is 8 yards.
This way, spamming your Auto Shot Hotkey will not cancel it.
It will show you when your Auto Shot will trigger and enable you to maximize your DPS by timing your abilities correctly.
Get an addon that tracks your https://tayorindustry.com/best/bfa-best-in-slot-gear.html and try to optimize your equipment and rotation.
END NOTE This Guide should help you to prepare yourself for that legendary Vanilla Raiding Experience and allow you to progress through Raid Tiers efficiently and with a good amount of fun.
We hope that you have found this guide useful and informative.
If we have missed a piece of information that is important to you, please let us know!
Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.
Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

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Greetings to both my fellow underlings… er, hunters and anyone else visiting this thread, welcome to the Hunter Tactics and Strategies corner of our forums!
There are hunters among us, who are new to Vanilla and may be unaware of the fact that gameplay mechanics have undergone many substantial changes, as the game developed to whichever expansion you might have played in the past.
And so I've decided to begin with explaining the basics — you can read here about the proper build, spell rotation, you'll be able to find here a list of pre-raid BiS, as well as a list of regular enchants and how to get them and required raid consumables and much more.
I went through many hunter Vanilla guides while writing this, but I didn't get the impression that the majority of them is correct at all.
You can find the list of the sources below.
This fact is also reflected in how hunters benefit from individual stats and how the stats convert — which will differ alot from both melee physical damage dealers and spell casters.
Attack power is the stat that increases dps the most — both, white attacks and most special abilities scales with it so it basically translates into raw dps.
Whereas some of our abilities scale with spell power e.
The additional critical strike rating from agility will increase your dps more than the attack power and the profit is getting bigger, the more agility versus attack power we compare.
Here is also worth mentioning that agility, unlike attack power, is influenced by buffs that increase stats by %, for instance.
To determine how much attack power corresponds to 1% crit, check this — the table on the left shows by how much every additional 1% crit increases your dps; the table on the right shows attack power conversion to % increase in dps — you can adjust the calculation by changing the value of your current average dps in the yellow highlighted cell.
These stats are very important to hunters and both of them are weighted down by reaching the cap at some point.
For a more detailed explanation, read the following paragraphs.
Since missing an attack results in the greatest dps loss, reaching the hit cap should be priority no.
There are several ways of increasing your hit chance — mainly through gear, then enchants ZG enchants —see Enchants sectiona scopesee Enchants section and last but not least, your talents Surefooted, see PVE Builds section.
But what exactly is the hit chance and what specific amount is needed?
In addition, the effect is not linear and there are actually two different formulas built in the Elysium open source code see ; line 3077-3130 : line 3083: Base miss chance is set to 5%.
Considering troll or dwarf racial bonus, that is additional +5 weapon skill to bows gunsbase miss chance against lvl 60 mob remains unchanged, i.
For a better overview of the miss chance against lvl 63 mob bossi.
In general, physical critical strike refers to 100% bonus damage twice your normal damage that occurs as a result of an attack.
Beyond that point, you should focus on stacking mainly attack power.
Crit rate is not based on hits only.
In other words, if you have a 5% crit rate, that 5% chance includes mm best in slot />So if I have a 5% base crit rate and then use an item or talent that increases that crit rate let's use Improved Backstab talent for example - +30% critmy new crit with backstab is 35%.
Regarding how defense decreases the rate of critical strikes, each point of defense that a target has over the attacker, the attacker loses 0.
So, for example, if a level 60 Rogue is attacking a level 60 Warrior who has 25 defense, the rogue's crit rate will be decreased by 1%.
If you feel like you are able manage just fine, feel free to go for the alternative talents mentioned above.
You lose a lot of dps on misses, moreover you don't wanna miss utility spells e.
And be glad you don't have to bother with glancing blows like the melees have to :D.
Zul'Gurub Important note: Any hunter, participating in ZG raids: I don't want you to use the Entrapment talent Gives this web page Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
The reason is following: we are supposed to use Frost Trap to slow down + kite around the Withered Mistresses, they must not be prevented from moving, otherwise they which would in fact mean you wipe our melee folks and then you answer to me.
Non-hunters reading this haha, you have best real casino games life if you read this pls just don't use immobilizing stuff on those thrash mobs mages don't use Frost Nova on those packs etc.
Then I'd mm best in slot taming ZG Serpent over Bloodaxe Worg because in that case you'll want your pet to actually do dmg and Serpent does definitely more dps than Bloodaxe.
I prefer to keep my pet on passive during raid times because otherwise he dies so very often from aoe and ends up not doing any dps anyway.
Note: If you go for this build be sure to max up fire resistance on your pet to keep him alive.
There are some other viable builds that are supposed to have good dps output as well, e.
Also it should be noted that Hunter's Mark has by default the lowest accepted raid debuff priority 16th debuff — you can't add more debuffs on any target, this should be clearand as such gets substituted with other more usable debuffs on some encounters, if that's the case, don't use it.
Spell Books: In Vanilla, not all the spells can be learned from trainer, but some skills or maximum rank of some skills have to be learned from spell books.
This includes Tranquilizing Shot and with the 1.
Unfortunately Serpent Sting doesn't make it to the list of 16 default raid debuffs, which means you won't get to use it in your normal rotation.
At least you'll enjoy it all the more when you can use it at Ony's flying phase and a couple of more encounters, but by default, don't use it.
It shares cooldown with Aimed Shot and doesn't scale with attack power, which makes it mostly unusable.
I'm going to make a little detour here to explain ranged weapon attack speed.
It should be apparent that you want your ranged weapon to be as slow as possible.
The idea behind this is following: consider the 3 second cast time of the Aimed Shot, obviously, the faster the ranged weapon you use, the more Auto Shots are being clipped the majority of ranged weapons will clip one Auto Shot, some extremely fast bows can even clip two.
So, using simple mathematics, the ideal attack speed of a ranged weapon would be 3.
To maximize your dps you should watch your Auto Shots and start casting Aimed Shot right after your Auto Shot launches so that you synchronize Auto Shot — Aimed Shot rotation and avoid any delays, that would cause longer breaks of Auto Shooting than needed.
The Aimed Shot is helping you in syncing the Auto Shots, but it's your job to time the Aimed Shot itself.
It might take you some time to perfect the timing, but at the end you'll be able to intuitively determine when to start casting Aimed Shot.
The best way to learn the timing for casting Aimed Shot is to listen to the sound of the Auto Shot arrow being fired and start casting Aimed Shot right at that time.
The Auto Shot animation takes some time to perform so just watching your character might result in incorrect Aimed Shot cast timing.
Another dpsing ability you want to use is Multi-Shot ofc always watch for polymorph, sleep.
So, if big fish slots best payout put it all together, the ideal cycle with 3.
A little problem is with Multi-Shot which cooldown takes 10 seconds.
That means that in the second cycle you'll cast Multi-Shot at 4 s instead of 3 s and so on.
After few cycles you'll get to the point where Aimed Shot and Multi-Shot cooldowns ends simultaneously.
At this point you should always prefer Aimed Shot over Multi-Shot.
It should be kept in mind that the effect of this ability strengthens the more the more hunters are present in the raid group.
Because missing Tranq Shot in situations like this can lead to wipe, I recommend to use Tranq Shot announcer addon to keep a better watch over your misses.
Traps An inseparable part of hunters are their Traps.
For Bloodaxe Worg users: Furious Howl FH buff management Just to be clear, FH gives an extra flat 45 to 57 damage to next physical attack of your party members — that means that it doesn't matter if you buff you Aimed Shots or Auto Shots.
If you're using a Bloodaxe Worg be sure to keep FH buff up all the time.
There is one annoyance with FH you should be aware of: if you receive the buff while an arrow is already in the flight, the buff won't affect the shot at all and will disappear from the hunter without any effect the shot counts as your next attack but does not get buffed by FH, i.
So, in the mentioned case you'd just waste your pet's FH cooldown.
Considering this, you shouldn't use FH during shot casting but you should instead wait for for the moment when Aimed Shot and Multi-Shot are both on cooldown and just buff your Casino in washington state Shots but don't forget to wait until the previous shot hits the target.
Sitting and drinking will drop your dps the most.
Here's a list of pre-raid hunter BiS items.
You should always keep in mind that it's important to adjust the gear composition to your needs, generally speaking, with pre-raid BiS you should always focus on reaching the hit best casino buffet in san diego />In order to be able to obtain this quest, you must complete the quest first starts at in Camp Mojache.
Once you've got yourandyou just simply turn in those for your enchant at.
This NPC is located in ZG, at the top of one of the pyramids, directly behind The Venom Pit.
Not only does it greatly increase your dps, but particular encounters require specific consumables to be popped in order to increase your survivability during the fight.
Note that the said amount is only rough estimate and is intended to last for one raid night.
Also note that this list corresponds to the current game version on Anathema serveri.
You can find the link for even more detailed list — some alternative options are mentioned there together with the list of materials needed for individual buffs and few other notes.
The capability to resurrect other raid members or rather res the resserin such situation, gives your raiding team a great advantage.
It shows that a clear choice for your Primary profession should be Engineering and through it the potential to use or trinkets.
Note that in order to make this macro work, your Cables have to be in the first slot of your backpack.
Choosing the second Primary profession leaves basically two options — Herbalism or Leatherworking.
Prefering Herbalism as your second Primary profession will help you alot in this.
And with Herbalism, the possibility to pick on your way makes your runs even more profitable.
The other possible option here is Leatherworking for a simple reason — to be able to craft your own pre-raid BiS, i.
Therefore when choosing your Leatherworking specialization, go for Tribal or Dragonscale.
Also note that with Tribal you are able to craftwhich is a quite high in demand cloak for healers, so you can also earn some extra gold in this way.
Skilling up the other two, i.
Fishing and Cooking is up to you, but being able to fish and cook your own stuff saves you alot of gold.
You are brilliant, Dhralla!
Thank you for compiling all this useful information.
Amazing guide, keep it up!
That's just pure crap.
From my experience 5-6% hit on thrash and 9% on bosses is optimal.
I don't know if the servers are set badly, but I miss like max 10 shots in whole MC raid with 5% hit.
I have tried stacking fire res and it's learn more here, it just doesn't work well.
Therefore you should go for max armor, then stamina.
For talents get Thick Hide and Imp.
That way even if your pet dies in fight, you can have him ready for next thrash pack in a few seconds without huge mana loss.
I have no idea.
Bloodseeker is literally better in every aspect.
It's easier to get, it has same speed, but better both low end and top end dmg and also has more agility.
You will always get only +25 agi.
Elixirs shouldn't stack, but Scroll and Elixir should afaik.
Therefore a possible bug here.
I don't know what you are doing there, but I am able to farm Mara runs 3 bosses on reset instance cooldown and I have to be VERY lucky with drops to get even 50g per hour.
I have picked up Herbalism recently and didn't try with it yet, but unless you get 8+ stacks of Ghost Mushrooms per hour, then it's obvious misinformation.
Anyways really good job, I agree with 99% of this guide.
These are just my two cents.
Agility is worth more then your statement.
About the rotation, i heard many things about "full" and "clipped" cycles.
You don't speak about that?
Nice guide btw Missing 2 better types of ammunition.
Missing Fiendish Machete in 1H weapons.
Missing Juju Https://tayorindustry.com/best/best-casino-online-for-us-players.html for the pet.
And grats on Elysium sharing it on their Twitter :p About the rotation, i heard many things about "full" and "clipped" cycles.
You don't speak about that?
Nice guide btw That basically depends on how fast your weapon is.
Usually when your weapon is faster than 2,8 you will always want to clip your shots.
If you are going to copy and paste my Reddit post on hit, you could at least link to it in the Sources and Credit section.
You put a lot of work into this and it looks good.
I put a lot of work into gathering that info too.
But during the boss fight and again, the boss fight should be taken into account the most the situation is usually different, and that most of the aoe damage is magical which for MC and BWL means fire, for AQ nature.
I definitely agree that in many situations Arcane Shot is a useful ability, but I think we all agree not to use in terms of dps.
Nitsujcm The calculations result mostly from the code, and the information stated has also been verified according to the Vanilla WoW Wiki, that is actually listed in the sources.
All valid points from your side.
I still think winning 1 AV will be faster than getting the Carapace xbow best real money slots online />Also you shouldn't need the extra stamina most of the time, but it can be valuable in some encounters.
Great guide and compilattion in general, especially for less experienced hunters, thanks for making it.
There are several points on which i disagree in the guide itself and in the comments below.
I will quickly adress some of those.
Sending pets to be cleaved is just not a right approach i think - keep it with you on Destroyers in MC for example.
And on cleaving mobs send it from their back.
In that conditions a troll hunter has 1720 RAP and 27.
Long story short - approx.
Let's make a qualitative analyses: It is obvious now that RAP doesn't affect all of hunter's damage output as you state - on the contrary, it affects only about half of the damage output.
This rises from your wapon having it's white damage, you projectiles as well and having raw +damage on both your dps shots - 600 on aimed and 150 on multi.
At the same time crit does affect all of hunter's damage.
What is also apparent from the formulas 1 and 2 is that relative effectivness of RAP and Crit increase depend on the current ammount of both these stats you have.
For example, lets imagine that you have 1720 RAP and, i don't know, 3000 RAP and same 27.
In the case with imaginary 3000 RAP an increase in 46 RAP will bring about a 1% damage increase, while an increase in crit chance of 0.
As you can, with increasin your total RAP the value of RAP compared to crit chance rapidly diminishes.
What follows from that is that there are no "crit caps" or anything like that.
Raiding Consumable list: Booze: +10 or 15.
Fish: 25 STA, 6 or 8 mana regen.
Does not stack with Blasted Lands potions.
Does not stack with other AGI elixirs or any AGI scroll.
Health potion: Major Rejuv or bandages.
Major HP is generally not recommended as it shares a CD with protections while doing less Oils: +8.
If it's not enough, then just dual wield 2 charges.
Mana potion: 900-1,500, stackable up to 5.
I don't mean superior.
I mean combat from PVP vendor.
Mana rune: Another 900-1,500.
Does not share CD with other potions, but shares with Healthstones.
Food: Alterac Manna Biscuit.
Not much reason to buy anything else.
Things not to use: Jujus are a waste on a Hunter unless you have low fire resist.
Major manas are also stupid, and even superiors are a waste vs combat pots or mana oils.
If you want to save more money, you could also skimp out on booze, as another 10 or 15 STA won't change much.
For ammo AV is a mm best in slot vs thorium.
Those are china bullets for their 5 hour long field of strife turtles.
Blasted Lands potions have no purpose unless you can't get zanza.
Scrolls have no purpose unless you don't want to pay for a AGI potion.
Flasks are probably the biggest waste of gold, and should be the last thing you ever consider using.
There's no flask for AGI, crit, or even AP, and you can already get enough HP or mana from everything else.
How come aren't in the Pre-BiS list?
Because they are crap.
If you dont need hit, get Spaulders of the Unseen or Wyrmtongue Shoulders instead.
Raiding Consumable list: Booze: +10 or 15.
Fish: 25 STA, 6 or 8 mana regen.
Does not stack with Blasted Lands potions.
Does not stack with other AGI elixirs or any AGI scroll.
Health potion: Major Rejuv or bandages.
Major HP is generally not recommended as it shares a CD with protections while mm best in slot less Oils: +8.
If it's not enough, then just dual wield 2 charges.
Mana potion: 900-1,500, stackable up to 5.
I don't mean superior.
I mean combat from PVP vendor.
Mana rune: Another 900-1,500.
Does not share CD with other potions, but shares with Healthstones.
Food: Alterac Manna Biscuit.
Not much reason to buy anything else.
Things not to use: Jujus are a waste on a Hunter unless you have low fire resist.
Major manas are also stupid, and even superiors are a waste vs combat pots or mana oils.
If you want to save more money, you could also skimp out on booze, as another 10 or 15 STA won't change much.
For ammo AV is a waste vs thorium.
Those are china best poker machines for their click the following article hour long field of strife turtles.
Blasted Lands potions have no purpose unless you can't get zanza.
Scrolls have no purpose unless you don't want to pay for a AGI potion.
Flasks are probably the biggest waste of gold, and should be the last thing you ever consider using.
There's no flask for AGI, crit, or even AP, and you can already get enough HP or mana from everything else.
Why don't you like Grilled Squid?
Best hunter food out there 10agi.
Just plan ahead and fish lots of them for summer-time.
Also, i don't agree about L buff Ground Scorpok Assay.
I usually buff up in DM+Felwood, then HS to Kargath, fly to Stonard, take 1 Scorpok, pop it, take another one and move to ZG island where i log out till the raid time.
That way i have Scorpok up for 6 or 7 of BWL bosses if you clear fast you could have it for all 8.
Also, i don't agree about mana potions i play on Darrow, so can't really tell the difference 2 oils will make.
But i prefer to always stay on the safe side and never go OOM, so i use Major Pots and Runes when needed requires you to predict the fight duration and the ammoount of mana you would need.
If i just need a bit of mana, i use Superiors or Combat pots, yeah.
Jujus are great imo.
When feeling rich i use AP jujus on pet as well.
FR jujus are nice for some bosses.
I also use Agi scrolls 3 or 4 on pet, those give him a bit of crit also only when im feeling rich lol.
I never see them when I fish.
I get a full stack of 15 STA booze and still no squids.
Probably because it's a winter fish and we're in the middle of summer.
There's almost no fights where you don't take damage.
It's also twice the duration, and persists through any deaths.
Literally no contest here, and you go to the island to buff anyway, as opposed to having to make pointless laps to Blasted Lands to farm beasts.
I listed the most money efficient options.
It's also why I list the 8 oil instead of the 12.
The 12 costs so much more that it's not worth it.
I didn't list the best possible thing you could use.
I listed what makes the most sense.
It makes more sense to sell them to the melee.
But again, use them if you want.
So the code for hit cap has now changed: For those who want to work out what the hit % required is for each weapon skill now, I created this little JavaScript snippet: 1 GL getting squids.
I never see them when I fish.
I get a full stack of 15 STA booze and still no squids.
Probably because it's a winter fish and we're in the middle of summer.
There's almost no fights where you don't take damage.
It's also twice the duration, and persists through any deaths.
Literally no contest here, and you go to the island to buff anyway, as opposed to having to make pointless laps to Blasted Lands to farm beasts.
Yeah, had to stuck up on squid before april.
They are gonna be back in october or november.
Well, i read more agree that for progression zanza is def better than BL buffs.
Given the Mortal Shots bonus, isn't it always better to go for crit rather than hit?
You gain more from a crit +130% than you lose from a miss -100%.
I don't see why it is particularly necessary to max out hit.
For example, if I have a 100% hit chance and 15% crit chance, I would on average do 119.
If I traded 5% hit for 5% crit 95% hit chance and 20% crit chanceI would expect to do 121% of normal damage 0.

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