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Could anyone link me, or make a list of the BiS items for the havoc Demon Hunter including upgrades and slots and stats? I'm starting to play wow more and I'dΒ ...


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Demon Hunter - Best Order Hall Champions - Legion Patch 7.2
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I found this demon hunter read article and it seems pretty good to me, even though I'm no expert.
For the https://tayorindustry.com/best/best-offline-slots-app-for-android-tablet.html time in your life, you can't one-shot everything which typically means a lot of dying on your part.
Most Demon Hunters can make it through Hell without much difficulty because you don't really have to learn how to survive.
All those Hunter and Defense type skills take a back seat to Multishot, Cluster Arrow, and the infamous Elemental arrow.
You can get away with having four different Hatred spenders.
That time is now over.
You need a level 60 2-hand weapon with at least 800 DPS.
You need to be level 60 to enter Inferno, but you can still get an 800 DPS weapon at level 58 to help you grind the https://tayorindustry.com/best/best-st-louis-casino.html few levels.
However it will cost you around 200k instead of 50k.
Simply look for a weapon level 60 - 60 and choose the filter for "Reduce Level Requirement".
Set the value to 60 minus your current level ie 2 if you are level 58.
If you are lower than 58 the pricing for the suggestions listed in this guide will likely be significantly more expensive, and it will probably be a better use of your money to wait until at least 58 to upgrade.
When searching for your new weapon, the single thing you are looking for is HIGH DPS.
I personally recommend a crossbow because because of the bonus it receives from the passive ability Archery in addition to it's high DPS and slow attack speedbut if the bows you can afford have significantly higher DPS, or you prefer a bow then you can go that route.
If you have a little extra money and want to snag some extra stats look for either Crit Damage or a socket which you can green gem for Crit Damage.
These are relatively cheap stats compared to Dexterity.
Attack Speed and Life Steal are significantly less valuable to you right now because they are percent based which means they rely on already having high damage.
For the same reason, they are MORE valuable to players with high damage who have a best casino slot odds of money driving the price of these stats up.
Important Note - DON'T hold out for a rare with 100 dexterity, attack speed, life steal, etc.
You're unlikely to be able to afford it, or you will end up hurting yourself in the end because your DPS will be too low to kill any elites.
It is totally OK, and usually a BETTER choice to get a magic blue color weapon at first because they are relatively cheap for how much DPS they do.
Remember, Inferno is all about incremental upgrades.
Don't waste all your money on one piece of gear in the beginning.
Concerning Hand Crossbows - You may be tempted to "be different" and go with 1-hand weapons, but this is a mistake when first playing Inferno.
While it is true that LATER you may be able to have excellent DPS with exceptional attack speed, you just aren't there yet.
In order for fast 1-handers to really shine you would need a full set of very high damage gear with a lot of bonus to attack speed, a lot of Crit, and a lot of dexterity.
But the single most important reason is that YOU are not as good at surviving as you think you are.
The majority of your time and attention will be on kiting.
You will RARELY have a free second to shoot, and when you do it needs to count.
That means a 2-hander that does 700-900 damage is what you need right now, not 1-handers that do 100-600 damage.
Attack Speed is absolutely excellent when you already have a lot of damage more than 30k and when you already know how to survive.
You are extremely unlikely to be in that situation at the beginning of inferno, so AVOID the expensive Attack Speed items.
You won't always use it in appropriate situations, and the more you have the faster you'll learn how to get away with less.
Here's a great tip from gotReef concerning + Max Discipline gear: I like to best casino sites of my disc pool as "how many times can I SS in a row".
So with 50, you can cast 4 back-to-back SS.
For me this is the magic number as it gives 8 SS with prep.
As always, try to grab some Vit or Crit Damage if possible.
For your belt look for 120 Dex and 60 Vit, and for the shoulders 100 Dex and 60 Vit.
For your Quiver, you will focus on as much Max Discipline and Crit Chance as you can find, preferably with Hatred Regen, but not at the cost of Discipline.
For your gloves, try to find 6-7% Crit Chance, with 70-80 Dex and any amount of Crit Damage.
Finally, for the amulet, look for 100 Dex and 30% Crit Damage.
The rest of your chest piece and all of your pants will be dedicated to Dex and Vit.
If you have enough money, try to find some All Resist on your pants as well.
Try searching for different combinations.
Remember that sockets can make up the difference so these are all essentially the same: 80 Vit + 3 Sockets 80 Dex + 3 Sockets 90 Vit + 80 Dex 40 Vit + 30 Dex + 2 Sockets Boots - Mobility The main thing you need here is Movement Speed try to find more than 10%.
This may not sound like much fun, but it's a lot more fun than dying over and over.
The good news is that once you get more comfortable and skilled with using your survival abilities, you'll be able to decide whether you can get by with less.
Important Note - If you haven't done so already, open the game options and check the box for "Elective Mode".
This will let you put whatever skills you want in any position.
PASSIVES We're going to discuss the Passive abilities first, because they often affect which active skills you will choose.
This one should be your number one choice.
Demon Hunters only survive as long as they can keep distance between themselves and their enemies, and this skill is your single best option to do that.
Now 10 yards in Diablo is a relatively short distance, nearly melee range.
If you are attacking an enemy, you should only be doing so while there are no enemies standing next to you to begin with.
Ideally, almost every attack best in slot dh make should benefit from this ability.
Alternate 3 Sharpshooter - If you weren't able to pick up enough Crit Chance on your gear to have 25%, you may consider switching to Sharpshooter.
Your first attack will always be a Crit, and the longer you wait before attacking again the more chance you have to Crit again.
Remember though that your Crits are going to have to boost your damage enough to be better than the 20% flat damage that you are losing.
Concerning Spray of Teeth - You may have read that Devouring Arrow is the best because each time it pierces, it's damage goes up 70%.
That's a 35% chance to do 70% extra damage to one target.
Spray of Teeth on the other hand becomes better and better as you gain more Crit.
Even a 25% chance to do 50% damage to all targets around your first target is very attractive.
In addition, it retains it's 35% chance to pierce in which case it can Crit and AOE again.
It's really a personal preference, but remember that you will have excellent single target damage for bosses with Ball Lightning striking 2-3 times each.
Spray of Teeth provides a little extra help with the big groups of minions.
Build Playstyle Tips: Use Hunger Arrow's seeking ability to fire around corners, through doorways, and into dark areas.
Ball Lightning is your main damage ability.
Chain as many as you can into elites or bosses before you have to move.
Smoke Screen is your panic button preventing all damage for 1.
Reserve it's use for when you are about to get hit, when you need to move past a dangerous enemy or damaging magic, or when a monster teleports directly on top of you.
Vault is a much cheaper alternative to Smoke Screen, but still shares the movement speed buff due to Tactical Advantage.
Use it to put distance between danger and yourself.
Preparation may seem unattractive due to it's cooldown, but you can survive as long as you have Discipline and as long as you don't make a mistake.
This won't help with mistakes but it effectively doubles your Discipline.
Preparation is even MORE valuable for you because you should have 15-20 extra Max Discipline.
Shadow Power is fairly expensive at 12 Discipline even when Runed with Well of Darkness.
This however is your only option for killing Damage Reflect monsters as you are unlikely to have enough damage to "tank" them with Smoke Screen.
Concerning Caltrops - Some players prefer Caltrops to Vault, but I personally feel that is more difficult when starting Inferno.
While Check this out can be good in multiplayer when you need to avoid damage AND stay near the group, it's not always going to hit all the enemies.
Using Vault moves you away from them in the direction you choose which is easier and more reliable than luring them onto a Caltrop.
If your Crit Chance is extremely low somehow less than 25%this build may work better for you until you can get better gear.
Remember it will be more important to ensure you shoot an Elemental Arrow FIRST, because your 100% Crit goes away AFTER the first Crit happens.
Shooting off best casino page Devouring Arrow at the start will waste what could have been a higher damage critical Elemental Arrow hit.
Spike Trap deals 275% damage to all enemies within 8 yards when it detonates.
Scatter lets you place all 3 traps at once, but still only pay 30 Hatred.
That's 825% damage for 30 Hatred 27.
The goal of Spike Trap is to set it down when you are relatively safe.
It's very important to place them correctly to maximize effectiveness.
You always want to place them in a narrow gap such as stairs, a thin hallway, or a bridge because this will force the traps to drop on top of each other.
THEN start firing off your Elemental Arrows to pull the enemies back into your traps.
The real gain here is that you DON'T have to "pay for" these Spike Traps with "time in combat".
This is especially good for you because Attack Speed gear is likely out of your price range.
Note - You don't have to avoid using Spike Traps out in the open, simply cast them PERPENDICULAR to your enemy to make them into a vertical line rather than a horizontal line.
Then lure them over all three in a row.
You're primary damage ability is Cluster Arrow - Shooting Stars.
Combined with the Ballistics passive this is a fun and attractive build.
While an expensive 50 Hatred, Cluster Arrow deals 200% damage on impact plus and additional 262.
The most excellent part is that the rockets seek out targets which CAN be the primary target if alone.
However, in order to support such an expensive damage ability, you're going to need a lot of Hatred.
You'll be using Entangling Shot - Justice is Served for your Hatred generation.
A whopping 6 Hatred per slowing strike, you'll be relying on this to slow the more beefy enemies.
It only hits one target, but you won't have to worry about lots of little enemies because they'll all be dead from Cluster Arrows.
The Bat Companion will be absolutely necessary for the extra 3 Hatred per second in order to support such an expensive main damage ability.
If you enjoy this build, it's a good idea to look for a quiver that has Hatred regen as well if you don't already have one.
This build can really be a lot of fun.
In order to get the most out of this build, your attack order will be as follows: First use a move that costs Discipline to give you an advantage, then hit as many enemies as you can with Multishot to get most if not all of the Discipline back.
You will fill up all of the space in between with Bola Shots that have a 15% chance to regen 2 Discipline.
This gives you an extremely large number of strategic options between Vault, Smoke Screen, and Shadow Power.
You can "Smoke Screen tank" for much longer, you can travel across the battlefield incredibly fast with Vault, and you can survive against almost anything with Shadow Power - Gloom.
Remember, it's important to use all this Discipline to your advantage.
Your damage will be lower than other builds, and if you don't properly spend then regen Discipline in order, you'll fall on your face.
Don't forget that sometimes Vaulting away from elites to blast 12 white enemies with Multishot twice in a row will regen a ton of Discipline.
This is a very "out of the box" style build, and is not suited to all people.
If you really want to see this build shine, save up your money for high DPS 1-hand crossbows down the road with Life on Hit.
Additionally, when you finally get enough money to start buying Attack Speed gear, this build will skyrocket in sustainability.
You won't need Shadow Power to fight the damage reflect elites and fill in the gaps between your potions anymore, so you are free to add a very useful utility move: Marked for Death - Mortal Enemy.
Not only does this increase your damage on a single target by 12% but it gives you an check this out 3 Hatred back every time you hit that target.
This will effectively speed up your killing two-fold with more damage and more Hatred to spend.
Companion - Bat Smoke Screen - Lingering Fog Preparation - Backup Plan Caltrops - Carved Stakes The goal of this build is to leverage the incredibly powerful Cluster Bombs which each deal 230% damage.
This is a difficult ability to master as it's short range and slow moving, however the damage out put is phenomenal.
Entangling Shot serves the dual purpose of control via slow and rapid Hatred regen.
Combined with effective use of Marked for Death - Mortal Enemy, and you'll have plenty of Hatred for expensive Cluster Bombs.
Because Cluster Bombs are so slow, you'll need to have good control of the enemies' positions.
Lots of cheap Caltrops due to Carved Stakes combined with Entangling Shot can help you create clumps of slow moving enemies just waiting to be massacred by your Cluster Bombs.
Don't forget that a heavy hitting Crossbow or Bow will work best with this setup.
Don't try this with a Hand Crossbow.
Companion - Bat Utility Smoke Screen - Lingering Fog Preparation - Backup Plan Caltrops - Bait the Trap This build relies on high Crit and Attack Speed to maximize the usefulness of Lightning Bolts' stun-on-crit.
You'll need to be using a Hand Crossbow for the bonus 10% crit from Archery, and should have over 40% crit chance including the Archery bonus.
You'll want to have close to 2.
Your goal will be to spam as many Lightning Bolts as possible from withing a Caltrop as Bait the Trap give an additional 10% crit chance when standing on a Caltrop.
Don't be afraid to lay a couple Caltrops and move around between them.
You don't want to be a totally stationary turret, but you want to try and be shooting from within a Caltrop if possible.
You can often completely stunlock enemies until you run out of Hatred.
You'll want to lay down some Spike Traps in front of the position you'll be turreting from to take out anyone who breaks through the hail of Lightning Bolts.
If you find yourself running out of Hatred too often, try switching out Spike Traps for the Bat Companion.
Remember though, this will weaken your defensive options when turreting.
You won't do it at first, Inferno is very unforgiving.
But with a big Discipline pool and a load of survival skills you'll learn how and when to use each of the abilities.
Here are a few tips to make the learning process easier.
You don't have to fight EVERY group of elites.
There are certain combinations of Affixes that will utterly destroy you.
source you see a pack with "Fast" or "Invulnerable Minions", move on.
Turn on Health Bars in the game options so you can tell if an elite is low and then kill him first.
Elites have all kinds of stuff they can throw at you, but a lot of it can simply be avoided if you keep moving.
Learn to look for the gaps where you can get a hit in and make it count.
Don't run into undiscovered territory.
You'll just get yourself killed.
Run back to where you've already cleared.
Kite enemies into narrow gaps where your abilities can hit more than one at a time.
When in doubt, use Smoke Screen.
As you get used to the kind of attacks enemies can do and die to them a lotyou'll learn which ones are dangerous.
At times when kiting you'll come to a dead end.
Vault over the enemies or Smoke Source past them and start going the other way.
Don't make a "last stand" in the corner.
Davy Crockett made a last stand and look how that turned out.
When you die, don't mash the respawn button, take the time to assess the situation.
Did you READ what affixes those elites have?
Probably not, because you're dead.
Are one or more of them low health?
If so, it might be worth it to respawn and charge in quickly.
If not, it might be better to clear best in slot dh space.
You know all those health globes you drink like Koolaid?
If you're not missing any health, leave them on the ground.
You aren't losing anything, and you can kite elites back to them and have a much easier time.
Β» Delekii's Damage reduction and DPS Calculator can help you plan your damage.
Β» Takku's collection of Demon Hunter skill builds can give you ideas for new play styles.
Hopefully this information will make it easier for players that are new to Inferno to get started.
A special thanks to all of the great people that post information on how to use abilities, what builds to try, and what tactics to use against the tougher elites.
I never could have come up with all this information on my own.
I just put all the pieces together.
If you like this guide, vote it up and request a sticky so other players can get a chance to read it too!
The goal being to bring these helpful details to the top of the first page so that you don't have to scroll through page after page to find out if your question has been answered already.
Additionally, when you finally get enough money to start buying Attack Speed gear, this build will skyrocket in sustainability" He recommends a life-steal build with the following disclaimer "When you finally can afford to get a weapon with Life-steal and perhaps even Life on Hit as wellyou can convert to this build.
I have 2 pretty awesome fist weapons with life steal, but most guides don't even mention it, and all go with LoH.
I'm not an expert here, my DH is lvl 58, and using a 2 hand crossbow and quiver, based on the guide posted here: "In order for fast 1-handers to really shine you would need a full set of very high damage gear with a lot of bonus to attack speed, a lot of Crit, and a lot of dexterity.
I was watching a video on this last night, and the guy basically says if you are going for a proc based, fast shooting build then 2 1-handed pistol bows are better.
If you do go with 2 1-handed pistol bows, make sure their dps is near one another, since you are actually alternating shots between left and right, having a lower dps in one hand means half the time you are gimping your dps.
just click for source sure why he said wait until 58-60 to get a 800+ dps weapon.
I picked this up for 57,000 gold the other day for my DH to grind out the last 8 levels.
You can get a 1,200 dps weapon you can use at 50-52 for 1.
These high dps weapons are fun in Hell mode!
I upgraded all my gear to 60 gear at 50-52 which makes you almost invincible in More info mode.
I picked this up for 57,000 gold the other day for my DH to grind out the last 8 levels.
You can get a 1,200 dps weapon you can use at 50-52 for 1.
These high dps weapons are fun in Hell mode!
I upgraded all my gear to 60 gear at 50-52 which makes you almost invincible in Hell mode.
Thats what I did too.
I have 2 pretty awesome fist weapons with life steal, but most guides don't even mention it, and all go with LoH.
Additionally, when you finally get enough money to start buying Attack Speed gear, this build will skyrocket in sustainability" He recommends a life-steal build with the following disclaimer "When you finally can afford to get a weapon with Life-steal and perhaps even Life on Hit as wellyou can convert to this build.
Im going full damage and some resistances, still lvl 58 27K dps with SS up, 13K health and 150 resistance.
I will just have to wait till i get home to get to find app iphone slot machines best I picked up a "life on hit 954" 2h crossbow and a "life on hit 138" ring this morning just to test the LoH build.
Crazy enough in Act2 Inferno I solo'ed 3 packs of elites without moving.
The stats on the elites would have cleaned the floor with my high dps built from before.
The reflect damage and mortar stats on 2 of those packs alone would have killed me before.
I'm going to switch to 2 1h crossbows when I get home and test again.
I didn't want to dump more then like 100k into testing that build.
The 2h crossbow was like 980 dps so not great but not terrible but for 30k it was a great deal.
Most of the rings with those stats were 1 million or more.
This one was 250,000 so I figured if nothing else I can turn a profit on this test.
I'll keep that in mind Xcal when my DH gets to 60.
Not much gaming time nowadays so slow progress.
BTW I found this last night that contained some interesting info.
I know it is probably websensed, and the info was contained in videos and battlenet build links so I didn't try to copy it here, but check it out at home.
It showed a few not-so-cookie-cutter builds that seems usable.
I particular like the korean video one where it showed the use of evasive fire as the hatred generator, dropping mines as the primary killer.
Β» I've been messing with dropping mines the big boom one that arms after 2 seconds, I dont have the scatter rune yet and it's fun.
I leave it in door ways or right under the mobs as they range dps me and it does a world of hurt.
I hear you on lack of game time.
I seem to get like 2-4 hours a week tops right now.
When I did get time trying to progress solo in Inferno was brutal and I'd quit sooner then I wanted since it was so bad.
I'm hoping I can use this new DH build to get into Act4 and get my Inferno rainbow staff upgraded.
Sadly after that I don't have a lot else to do in the game.
I only got to test it for 20 minutes before work but I used the same build as the video.
Tested out the LoH spec in open game play Tuesday while I had a half day.
Aside from the occasional impossible to kill elite pack it works great.
The only real killer attributes are Arcane and Frozen.
Did Act2 Inferno from start to finish in a 4 player public game as a DH tank.
I got a ton of compliments.
I'll be looking into upgrading my 'test' LoH gear to some better stuff over the next few days.
After being stuck in Act 2 for quite a place to play online uk with a standard glass cannon build, I decided to give this a try as well.
I spent probably just under 1 million gold on new gear and gave it a shot.
For the most best in slot dh, it was a much easier experience.
The occasional Arcane, Desecrator and Molten all in one groups not withstanding.
Unfortunately, I now seem to be stuck at Belial.
I only tried for a bit, but I haven't figured out how I'm going to get passed him.
From what I'd read, the main issue with fighting best in slot dh as this build is the enrage timer, but from the few tries I gave it, I wasn't staying alive long enough for that to be an issue.
Guess I'll have to do some reading on strategies for that fight.
It's not for the faint of heart though.
I drop down to 10% life pretty often then right back to full life in the matter of 1-2 seconds.
The life gauge is always going up and down fast so you really have no way to know if your going to live or die at any given point.
It took me a while to start to get comfortable with that play style.
It was fun just straight tanking Zoltun Zulle and his 2 guards without moving for anything.
I did move once to get him out of a slow bubble to help the dps though.
The only boss I had to make some changes for is Belial.
Just enough to tank the first 2 phases and just enough dps on the 3rd phase to help kill him faster.
Invested another 500,000 into gear last night.
Upgraded my health from 26k to 47k, resists from 400ish to 500ish, LoH from 1.
I haven't tested the upgrades yet but I'm sure it will make it work much better.
I bought a few upgrades as well, but Belial is still destroying me.
The best I managed was getting him to a little under half health in phase 3, and most of my other efforts hardly made a scratch on him in that phase.
For some reason, my Life on Hit procs seem to virtually disappear in that phase obviously, they're going to slow down when there's only one enemy, but they seem to stop almost completely.
I'm wondering if I'm missing him with the gas grenades or something due to the odd positioning off the edge of the platform.
Because of this, I can't stand in the acid pools he drops at all, as they kill me almost instantly, even if I try both Gloom and the shield turret at the same time, but I'm also dying just click for source even before he starts dropping the pools.
For anyone that's managed to beat him with a spec somewhat like this, what abilities did you use, and what gear level are you at?
I'm at approximately 40k health, 5k armor, 400 Resist, 1.
I'm thinking of trying to up my resists a bit, but that's probably going to mean dropping something else down at the gear level I can afford.
When you fought him, did you dodge around all the acid pools, or were you able to stand in them with LoH?
I watched one video of someone just standing in one place the whole fight and using nothing but gas grenades, but I'm assuming their gear far exceeds mine.
The only thing about your stats that jumps out is low dps.
I'm at 22k dps and that's considered low.
I dodge the explosions myself.
It's pretty easy to do that but sometimes RNG will kill you.
That's just how it works.
I use Impale with Chem Burn as my main dps attack on that fight only.
I switched out cannoneer for sharpshooter as well.
I tank stuff in phase1 and phase 2 as normal.
In phase 3 I play like a ranged dps.
I dump all my hate into Impale then toss some grenades to get hate back.
Repeat this while dodging his attacks and you win.
The hard part is you lose the 25% damage reduction for caltrops on phase3 and that's noticeable when your not leeching life fast.
I'm at 22k dps and that's considered low.
I dodge the explosions myself.
It's pretty easy to do that but sometimes RNG will kill you.
That's just how it works.
I use Impale with Chem Burn as my main dps attack on that fight only.
I switched out cannoneer for sharpshooter as well.
I tank stuff in phase1 and phase 2 as normal.
In phase 3 I play like a ranged dps.
I dump all my hate into Impale then toss some grenades to get hate back.
Repeat this while dodging his attacks and you win.
The hard part is you lose the 25% damage reduction for caltrops on phase3 and that's noticeable when your not leeching life fast.
Thanks - I'm mostly running the "Full tank spec" from the linked guide the original thread seems to have been deleted, so here's the new one - Β».
It lists typical DPS for that spec as "Sub 18k DPS Usually 10-15k ", so I should be in range, though a bit on the low end.
I may try swapping back to some of my glass cannon gear for that fight, though managing to live through phases 1 and 2 in that gear may be an issue.

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Demon Hunter - Best Order Hall Champions - Legion Patch 7.2
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Introduction Author Introduction My name is.
I've been raiding at a high level since early TBC, first joining Method during Nighthold as a Shadow Priest and later switching to my Holy Paladin Kuripala for Tomb of Sargeras.
After that raid I took a long break from competitive raiding until I finally re-joined Method for The Eternal Palace, currently playing a Shadow Priest.
Shadow Priest Introduction Shadow Priest was nerfed best in slot dh in 8.
We remain kings of sustained cleave and unlike in the past our single target with a proper build is very good as best in slot dh />Thankfully the same build also happens to be the best for cleave, so we're not in an either-or situation.
Shadow is one of the most uptime reliant best in slot dh in the game, leading to heavy variance on each pull depending on which boss mechanics target us.
On patchwerk fights or fights with mechanics that do not heavily lower our uptime think Orgozoa our damage is very consistent.
We also have a lot of utility in the form ofand aka Life Gripall of which best in slot dh be valuable to your raid team.
What has changed Patch 8.
Footer Method Gaming Limited, 272 Bath Street, Glasgow, G2 4JR, Scotland, United Kingdom.

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... to slave 1 there is an SCO-link, to slave 2 (best-effort) traffic is transmitted in both. every unit has to listen only during the first 10 us of its receive slot whether there is a. depending on whether the forward link uses a DH or DM packet type.


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Hello all, I started a new DH twink.
I just got him to 110 but I'm going to turn off xp at 111.
I've read the twink guide in this forum and its been really helpful.
I have a plan for attaining my armor slots but I'm not sure what to do about my weapons.
Currently i have the Legion artifact weapon and the ilvl is 166.
What is involved in leveling up my artifact weapon to the point its worth keeping?
If leveling up my artifact weapon is something i dont want to are there any other decent options from BFA content?
I'm pretty new to the whole twinking thing but this forum has been a great place to learn.
Thanks, Well far as 110s twinking goes there are two levels to it the bottom one being people who don't want BiS gear and will not be farming Antorus runs.
There you would get the relics to make your artifact weapon your best choice, and of course best gear as well.
But if you rather forego paying for runs in Antorus or dealing with it in general then you can settle for pure BFA gear.
That being said 210 weapons can be found via Rares, this is best in slot dh I usually get mine from.
Though you are not in BiS gear, bfa weapons and armor can have a 110 twink feeling quite strong compared to a average joe easily and can still do well.
And also may save you less hassle and money.
You juat won't be strong as a Here Antorus twink but you will be fine though.
Sent from my SM-S327VL using Tapatalk Well far as 110s twinking goes there are two levels to it the bottom one being people who don't want BiS gear and will not be farming Antorus runs.
There you would get the relics to make your artifact weapon your best choice, and of course best gear as well.
But if you rather forego paying for runs in Antorus or dealing with it in general then you can settle for pure BFA gear.
That being said 210 weapons can be found via Rares, this is where I usually get mine from.
Though you are not in BiS gear, bfa weapons and armor can have a 110 twink feeling quite strong compared to a average joe easily and can still do well.
And also may save you less hassle and money.
You juat won't be strong as a BiS Antorus twink but you will be fine though.
Sent from my SM-S327VL using Tapatalk Click to expand.
Yea, I'm not going to be doing Mythic Antorus runs so I completely understand I'm not going to be a top tier twink.
Just look up the BfA rares for your armor and weapon type, with 210 and leggos you'll solo most all the legion content you can handle, including some mythic dungeons on many classes.
Raids are raids, so don't expect that.
Way easier than upgrading artifacts.
Ok, just noticed this.
Rares only drop ilvl 217 at 111.
Yea, I'm not going to be doing Mythic Antorus runs so I completely understand I'm not going to be a top tier twink.
You not losing as much PvE wise by not doing Mythic Antorus you will still solo the same things just at a bit slower rate on newer content and still smash through older content.
Top tier twinking mainly shines in PvP edging out over other twinks and being a bit faster on IE runs while handling newer content easier.
But like i said bfa geared twinks are still plenty strong with sick secondary stat scaling.
I have a couple geared this way, 0 complaints here.
I like 111 had a hunter that level once but liked to dabble in instance pvp so opted to take him to 119 for better experience in that regard.
And as stated by Warglaive gearing up a LW through leatherworking is super easy and the 233 actually procs pretty regularly if you don't want to buy it on AH.
And for your PvE purposes, 111 is still awesome and capable of same things a 110 twink can minus the scaling not being as good far as your secondary by a small margin.
Frankly, when I had my 111 I used to wish he stayed 110, but that's just my opinion.
But still a nice spot for twinking if you want to just do PvE Content.
Sent from my SM-S327VL using Tapatalk 111 gear can be the crafted best in slot dh but i havent seen those items casinos in chicago il a socket or source stat.
Thanks for all the input.
I hit 111 and picked up a few 233 pieces of armor and a weapon off the auction house.
The weapon android on slot best game around 700 gold.
Tough to pass that up.
I started leveling up my old leatherworker.
It sounds fun to make my own gear.
Using the guide stickied above I've figured out best in slot dh ilvl best in slot dh azerite pieces i want to target so I feel like im on the right track.
For a DH, the Legion Legendary helm seems like the best thing to get.
My DH doesnt even have Legion World quests unlocked yet Best in slot dh />Also, is supposed to heal you for 10K when even you kill a mob that yields xp.
What if you have XP turned off?
Sockets are the only reason to go 111.
Stack them with +40 mastery gems there's a point where vers overtakes it for dps, but that's down the road.
Run AH scans for 111 gear with speed and sockets on it.
The BfA greens won't be able to put 40 mastery gems in them but the 11 mastery gems are still solid.
Here's my 111: He's got 80% mastery even though profile shows less.
Alch trinkets are nice, too.
Removes the need for azerite traits granting heals.
But I saw you mention all you cared about was running old content quickly so you're good with 111 and some speed gear.
My speed set gets me 160% unbuffed run speed.
Once the stacks from legendary hit he really flies!
Yes, definitely use it.
As for leatherworking, you don't have to level anyone else.
Even on that twink if you want.
I don't know allly but there's wolves everywhere in stormsong.
You'll need scales for the fist weapons, so something reptile-ey just for those.
And don't make the caster fist weapon with your leather mats by accident.
Alliance good spot to get leathers and scales is near Quilboar Matriarch rare in Drustvar.
Lot of lizards and quillboars in one area that's not overly camped anymore.
Sound has a abundance of beasts in general to leatherwork if you want to roam a bit or the other spot is getting quested or camped heavily.
Sent from my SM-S327VL using Tapatalk So what is the difference between 110 and 111 scaling wise?
Maybe just a little longer ttk?
What other content could be more challenging?
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Introduction Author Introduction My name is.
I've been raiding at a high level since early TBC, first joining Method during Nighthold as a Shadow Priest and later switching best in slot dh my Holy Paladin Kuripala for Tomb of Sargeras.
After that raid I took a long break from competitive raiding until I finally re-joined Method for The Eternal Palace, currently playing a Shadow Priest.
Shadow Priest Introduction Shadow Priest was nerfed heavily in 8.
We remain kings of sustained cleave and unlike in the past our single target with a proper build is very good as well.
Thankfully the same build also happens to be the best for cleave, so we're not in an best in slot dh situation.
Shadow is one of the most uptime reliant spec in the game, leading to heavy variance on each pull depending on which boss mechanics target us.
On patchwerk fights https://tayorindustry.com/best/best-family-casino-reno-nv.html fights with mechanics that do not heavily lower our uptime think Orgozoa our damage is very consistent.
We also have a click of utility in the form ofand aka Life Gripall of which can be valuable to your raid team.
What has changed Patch 8.
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Method Shadow Priest Guide - BFA 8.2 - Gear And Azerite Traits
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